Base Class: Wizard
Potioneers are wizards who blend arcane scholarship with the precise art of potion brewing. Rather than limiting their magic to spoken incantations and carefully drawn sigils, these wizards learn to suspend magical effects within specially prepared brews, distilling spells into elixirs that can enhance the body, restore vitality, or produce strange supernatural effects. A Potioneer treats every cauldron as an experiment and every ingredient as another means of shaping the Weave, constantly refining their recipes in pursuit of the perfect concoction.
Level 3: Alchemist's Magic
You gain proficiency with Alchemist's Supplies and the Herbalism Kit, and you can use either of those tools as a Spellcasting Focus for your Wizard spells.
In addition, the following spells are added to the Wizard spell list for you. You can add these spells to your spellbook whenever you would normally be able to add a Wizard spell of the same level:
1st Level: Healing Word, Purify Food and Drink
2nd Level: Lesser Restoration, Protection from Poison
3rd Level: Create Food and Water, Mass Healing Word
4th Level: Death Ward, Freedom of Movement
5th Level: Greater Restoration, Raise Dead
Level 3: Potion Brewing
As a Magic action while holding Alchemist's Supplies, you can create a short-lived alchemical consumable. Choose one of the following consumables and expend a spell slot of the level listed for it (however, some items require no spell slot to create). Consumables made with this feature have no monetary value. You can only have a number of consumables created in this way at a time equal to 1 + your Intelligence modifier. If you create a new consumable while your maximum number of consumables is already reached, choose one of your current consumables to replace with the new one. All created consumables vanish after you complete a Long Rest.
- No Spell Slot: Acid, Alchemist's Fire, Basic Poison, Oil, Perfume
- 1st Level Spell Slot: Antitoxin, Potion of Climbing, Potion of Growth, Potion of Healing
- 2nd Level Spell Slot: Potion of Animal Friendship, Potion of Healing (Greater), Potion of Water Breathing
- 3rd Level Spell Slot: Potion of Diminution, Potion of Healing (Superior), Potion of Invisibility
- 4th Level Spell Slot: Elixir of Health, Potion of Heroism, Potion of Resistance (type chosen when created)
- 5th Level Spell Slot: Potion of Clairvoyance, Potion of Flying, Potion of Speed
Level 6: Elixir Points
You have an amount of Elixir Points equal to half your level (rounded up). Whenever you use your Potion Brewing feature, you can forgo spending a spell slot to create a consumable to instead spend a number of Elixir Points equal to the level of spell slot required. You regain all expended Elixir Points at the end of a Long Rest.
Level 10: Alchemy Savant
You've learned to create a wider variety of elixirs with your available magic. You can use a 4th level spell slot to create any Rare magic item of the Potion category using your Potion Brewing feature. In addition, you can use a 3rd level spell slot to create any Uncommon magic item of the Potion category using your Potion Brewing feature. To use this feature, you can't use Elixir Points when creating an item in this way.
Level 14: Potioneer's Arcana
You've learned how to convert potion ingredients into spells. As a Bonus Action, you can convert up to 9 Elixir Points into a single spell slot of a level equal to the amount of Elixir Points spent. Any spell slots created by this feature vanish any time you regain spell slots.
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