Base Class: Bard
You have learned through extensive travel across the world on how to imbue your music and songs with certain effects. You have chosen this school in order to help your allies in combat and to give the a sense of peace even in the most dire of circumstances as they will have you by their side. You can weave your magics through different ballads you learn by traveling across the world to find the stories of such lands which inspires you to place such stories into your magical songs.
Level 3: Ballads of the Lands
Your travels transform into ballads that you weave your magic into to create the following effects. You can start a ballad by expending a one of your bardic inspiration dice. Your ballads last for 1 minute or until you begin a new ballad. you can only benefit from the effects of one of the same ballad at a time. (ex, if there are 2 Collage of Ballads bards you can only befit from one ballad of revelry at a time). Up to 5 creatures of your choosing can benefit from your ballads effects at a time unless stated otherwise.
Ballad of Revelry. At the start of a chosen creature turn they regain a number of hit points equal to your Charisma Modifier(Minimum of one).
Ballad of Swords. Each of your chosen creatures gain a bonus to attack rolls with melee weapons equal to your Charisma Modifier(Minimum of one).
Ballad of Shields. One creature of your choice gains resistance to one damage type of your choice for the duration of this song while they are within 60ft of you.
Ballad of War. Each of your chosen creatures gain a bonus to damage rolls equal to half of your Charisma Modifier(Minimum of one) rounded up.
Level 3: Inspiration of Ballads
While one of your Ballads are activated from your Ballads of the Lands Subclass feature when you give another creature a bardic inspiration if they are under the effects of one of your Ballads they also gain the following benefits depending on the Ballad being used at the time.
Inspiration of Revelry. When this creature gains a Bardic Inspiration they Heal for a number of hit points equal to your Charisma Modifier(Minimum of one) Plus half your level (rounded down). You may grant this inspiration if you are playing the Ballad of Revelry From your Ballads of the Lands Subclass Feature.
Inspiration of Blades. When this creature gains a Bardic Inspiration they have advantage on the next attack roll the make and deal additional damage equal to your Charisma Modifier(Minimum of one). You may grant this inspiration if you are playing the Ballad of Swords From your Ballads of the Lands Subclass Feature.
Inspiration of Shielding. When this creature gains a Bardic Inspiration they can take a reaction in response to an attack roll against them to add the roll of their inspiration die to their Armor Class. They can take this reaction before or after seeing the result of the creatures attack roll against them. The dice is then expended. You may grant this inspiration if you are playing the Ballad of Shields From your Ballads of the Lands Subclass Feature.
Inspiration of Blood. When this creature gains a Bardic Inspiration the next attack they make is made at advantage and if they land said attack roll they can chose to expend one of their Hit Point Dice and add it to the damage dealt. You may grant this inspiration if you are playing the Ballad of War From your Ballads of the Lands Subclass Feature.
Level 6: Soulful Ballads
While your Ballads are active you can take a an action to do one of the following dependent on which Ballad you are currently using.
Cleansing. While you are playing the Ballad of Revelry you can remove one negative status effect on one creature of your choice under the effects of your ballad, however if you do so that creature does not regain hit points from the Ballad of Revelry for their next 2 turns.
Sharpen. While you are playing the Ballad of Blades you can choose one creature under the effects of your ballad to gain advantage on the next attack roll they make, however if you do so that creature does not gain the attack bonus from the Ballad of Blades until the end of their next turn.
Protection Ward. While you are playing the Ballad of Shields you can take a reaction to impose disadvantage on an enemies attack roll against one of your allies. This does not take your action to use as mentioned in this Subclass Features Description.
Level 14: Stories Encompassed
You have mastered the ability to sing and play the Ballads of the Lands. Your Ballads of the Lands gain the following improvements.
Ballad of Revelry. At the start of each chosen creatures turn they regain a number of hit points equal to half your Charisma Score rounded up.
Ballad of Swords. Each of your chosen creatures gain a bonus to attack rolls equal to your Charisma Modifier(Minimum of one) and they gain a bonus to their Armor Class by an amount equal to half your Charisma Modifier(Minimum of one) rounded down.
Ballad of Shields. One creature of your choice takes half damage from one selected damage type(Chosen when activating this Ballad), this stacks with resistances. And 3 additional creatures gain resistance to said chosen damage type, but you cannot choose the same creature that takes half damage granted by this Ballad.
Ballad of War. Each of your chosen creatures gain a bonus to damage rolls equal to an amount equal to your Charisma Modifier(Minimum of one) Plus their Constitution Modifier(Minimum of one).
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