Base Class: Monster Hunter
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Hunter's Endurance
3rd Level You gain proficiency in survival and 5ft movement
Hunter Tactician
At 3rd Level: When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you. Additionally, when you use the help action in this way, you can provide benefits to you and your allies.
- The ally that attacks the creature deals additional damage equal to a number of d4s equal to your proficiency bonus.
- The Ally that attacks the creature, can immediately move half their movement without provoking opportunity attack.
- The Ally that attacks the creature, gains a number of temporary hit points equal to a number of d6s equal to your proficiency bonus.
If the creature that was targeted by this effect is in your Monster’s Grimoire. The next Saving throw that creature makes is at disadvantage till the start of it’s next turn. You can change the Help action in this way a number of times equal to your Intelligence Modifier. Regaining half a number of uses (rounded down, Minimum of 1) on a short rest. Regaining all uses on a long rest.
Relentless pursuit
at 7th level Before or after making an attack with your Studied Response, you can move half your movement without provoking opportunity attacks. Dealing an additional 2d6 damage of the weapons type. If the creature is in your Monster Grimoire you can move your full movement instead.
Self-Sufficient Pursuer
At 10th level Whenever you use the Help Action you can also do the Dodge, Dash, or Utilize action as part of that action. Additionally, if the target for the help action is a creature in your monster grimoire their speed is halved until the end of its next turn.
No Escape
Expert Ensnarer: Whenever you attack with a weapon whose mastery property that you can use. The weapon is treated as if it has the Entangling Property. Creatures in your Monster's Grimoire has Disadvantage on this saving throw and saving throws to escape this effect.
Improved Relentless Pursuit: The damage from Relentless Pursuit increases by an additional 4d6 to a total of 6d6 and movement from this feature and the dash action is unaffected by difficult terrain. Additionally, if the monster you attack with your Relentless Pursuit is in your monster's Grimoire, whenever you make an attack with a weapon whose mastery property you can use. You can replace the weapon mastery with the Slow, Push, or Topple mastery instead.
Slayer's Evasion
At 18th level Whenever an ally attacks with Slayer’s Aid they can also move half their movement as part of the reaction.
Previous Versions
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11/6/2026 11:59:09 AM
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