Warlock
Base Class: Warlock

Windbound warlocks form contracts with powerful spirits of the wind, beings capable of manipulating the very currents of the world. Through their pact, they gain the ability to command powerful gusts, manipulate the battlefield, and channel magic with remarkable versatility. Unlike traditional warlocks, Windbound are encouraged to experiment with their magic, gradually developing an understanding of the arcane that rivals that of trained wizards. Their spirits often act as guides and companions, keeping their warlocks grounded when their newfound power goes to their heads. Many Windbound become theatrical spellcasters, treating every battle as an opportunity to demonstrate their extraordinary abilities.

Level 3: Wind's Favor

Your bond with Bell grants you greater control over the currents of air surrounding you. Your walking speed increases by 10 feet while you aren't wearing Heavy Armor.

Additionally, whenever you cast a Warlock spell of 1st level or higher, you can immediately move up to 10 feet without provoking Opportunity Attacks. You can use this benefit a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.

Level 3: Arcane Improvisation

Your constant experimentation with magic has allowed you to develop an understanding of the arcane that rivals that of trained Wizards.

You learn one cantrip of your choice from the Wizard spell list. Additionally, choose one Wizard spell of 1st or 2nd level. You always have this spell prepared, and it doesn't count against the number of spells you can prepare.

These spells count as Warlock spells for you, and Charisma is your spellcasting ability for them.

Whenever you gain a Warlock level, you can replace the Wizard spell you chose with another Wizard spell of the same level.

Level 6: Bell's Intervention

Bell has grown increasingly familiar with your habits, often anticipating your mistakes before they happen.

When you or another creature you can see within 30 feet of you is hit by an attack, you can use your Reaction to summon a powerful gust of wind, reducing the damage dealt by 1d10 + your Charisma modifier + your Proficiency Bonus.

If this reduces the damage to 0, the protected creature can immediately move up to 10 feet without provoking Opportunity Attacks.

You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest.

Additionally, your growing magical understanding allows you to learn one additional Wizard spell of your choice. The spell must be of a level for which you have Warlock spell slots. You always have it prepared, and it counts as a Warlock spell for you.

Level 10: Gale's Command

Your connection with Bell has deepened, allowing you to command the very currents of air around your enemies.

Once on each of your turns, when you deal damage to a creature with a Warlock spell, you can force that creature to make a Strength saving throw against your Warlock spell save DC.

On a failed save, you can push or pull the creature up to 10 feet horizontally in a direction of your choice.

Additionally, your mastery of magic continues to grow. You learn one additional Wizard spell of your choice of a level for which you have Warlock spell slots. You always have this spell prepared, and it counts as a Warlock spell for you.

Level 14: Protagonist's Ascension

For a brief moment, you and Bell become perfectly synchronized, combining your magical abilities into a spectacular display of power. Naturally, you consider this your ultimate transformation.

As a Bonus Action, you can enter this empowered state for 1 minute. While active, you gain the following benefits:

  • Wings of the Gale: You gain a flying speed of 40 feet and can hover.

  • Overwhelming Magic: Once on each of your turns, when you deal damage to a creature with a Warlock spell, you can deal an additional 1d8 Force damage to one creature damaged by that spell.

  • Unshakable Concentration: You have Advantage on Constitution saving throws made to maintain Concentration on Warlock spells.

Once you activate this feature, you cannot do so again until you finish a Long Rest.

Additionally, your magical repertoire expands once more. You learn one additional Wizard spell of your choice of a level for which you have Warlock spell slots. You always have this spell prepared, and it counts as a Warlock spell for you.

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