Fighter
Base Class: Fighter

A Parallax is a warrior who has learned to manipulate the relationship between perception and reality. Through extraordinary mental discipline, they create false openings, distort an enemy's sense of distance, and anticipate movements by recognizing the smallest changes in intent.

Unlike a Psi Warrior, who manifests psychic energy as physical force, a Parallax specializes in making the battlefield itself seem different to everyone around them.

An enemy sees an opening where none exists. A sword appears to strike from a different angle. A warrior who thought they had escaped discovers they were exactly where their opponent wanted them.

The Parallax doesn't simply outmaneuver an opponent.

They change what their opponent believes is happening

Parallax Discipline

ou gain the following benefits.

Psionic Ability. Intelligence is your Psionic ability for your Parallax features.

Distorted Awareness. You gain proficiency in either Insight or Investigation. If you already have proficiency in the chosen skill, you gain Expertise instead.

Mental Fortitude. You have Advantage on saving throws against effects that would cause you to have the Charmed condition.

Parallax Dice

Your ability to distort perception and manipulate the battlefield is represented by a pool of Parallax Dice.

  • You have a number of Parallax Dice equal to your Fighter level + your Intelligence modifier (minimum of one).

  • Your Parallax Die is a d6.

  • Your Parallax Die becomes a d8 at Fighter level 10 and a d10 at Fighter level 18.

  • You regain all expended Parallax Dice when you finish a Short or Long Rest.

Your Parallax Dice fuel several of your subclass features.

Your Parallax save DC equals:

\[ 8 + \text{Proficiency Bonus} + \text{Intelligence modifier} \]

Altered Perspective

As a Bonus Action, choose one creature you can see within 60 feet of yourself. You distort its perception for 1 minute or until you use this feature again.

While a creature is affected by Altered Perspective, you gain the following benefits against it.

Read Intent. You have Advantage on Wisdom (Insight) checks made against the creature.

Anticipated Position. Once per turn, when the creature moves within 30 feet of you, you can use your Reaction to move up to 10 feet without provoking Opportunity Attacks from that creature.

Exploit the Opening. Once per turn, when you hit the creature with a weapon attack, you can expend one Parallax Die to deal additional Psychic damage equal to the number rolled.

Additionally, choose one of the following distortions:

  • Disrupt. The creature cannot take Reactions until the start of its next turn.

  • Expose. The next attack roll made against the creature by someone other than you before the start of your next turn gains a bonus equal to your Intelligence modifier (minimum +1).

  • Displace. You distort the creature's sense of distance, making it appear to be somewhere slightly different. The creature must succeed on a Strength saving throw or be moved 5 feet to an unoccupied space you can see. It can be no more than one size larger than you.

These effects are not illusions that can be physically touched or seen by others. They are distortions in the target's perception.

Fractured Reality

Phantom Opening

When a creature you can see within 30 feet makes an attack roll against you or an ally, you can use your Reaction and expend one Parallax Die to create a momentary distortion.

Roll your Parallax Die and subtract the result from the triggering attack roll.

You must use this feature after seeing the attack roll but before knowing whether it hits or misses.

If this causes the attack to miss, the target of the attack can immediately move up to 5 feet without provoking Opportunity Attacks from the attacking creature.

Counterstrike. If Phantom Opening causes the attack to miss, you can expend another Parallax Die to make one weapon attack against the attacking creature as part of the same Reaction.

Cognitive Blind Spot

You can insert false information into an enemy's perception, causing it to misinterpret its surroundings and make disastrous decisions.

When you hit a creature with a weapon attack, you can expend one Parallax Die to create a cognitive distortion in its mind.

The creature must make an Intelligence saving throw against your Parallax save DC.

On a failure, choose one of the following distortions:

False Opening. The creature becomes convinced that it has identified an opening in your defenses. The next attack roll it makes before the end of its next turn has Disadvantage. If that attack misses, you can immediately move up to half your Speed without provoking Opportunity Attacks from that creature.

Phantom Threat. The creature perceives a nonexistent threat in its immediate surroundings. Until the start of your next turn, it cannot willingly move closer to you, and its Speed is reduced by 10 feet.

Broken Perspective. You distort the creature's sense of physical reality. It takes Psychic damage equal to your Parallax Die roll + your Intelligence modifier, and it has Disadvantage on the next Constitution saving throw it makes to maintain Concentration before the end of its next turn.

On a successful save, the creature takes Psychic damage equal to your Intelligence modifier (minimum 1), but suffers no additional effect.

You can only apply one Cognitive Blind Spot effect per turn.

Calculated Response

Expanded Distortion

Your Parallax Die becomes a d8.

Punish the Misstep

When a creature you are studying with Altered Perspective misses you with an attack, you can use your Reaction to make one weapon attack against that creature.

This attack represents you exploiting the momentary gap between what the creature perceived and what actually happened.

You can use this feature even if the creature missed you without the aid of one of your subclass features.

Unbroken Focus

Your Altered Perspective feature doesn't end if you become Incapacitated, provided you aren't Unconscious.

Reality Overload

As a Bonus Action, you can expend two Parallax Dice to overload a creature you are studying with Altered Perspective. The creature must be within 60 feet of you and make an Intelligence saving throw against your Parallax save DC.

On a failed save, the creature experiences a severe distortion for 1 minute:

  • Distorted Movement. Its Speed is reduced by 10 feet.

  • Delayed Reactions. It cannot take Reactions.

  • False Certainty. The first time it makes an attack roll on each of its turns, it subtracts your Intelligence modifier from the roll (minimum penalty of 1).

At the end of each of its turns, the creature can repeat the Intelligence saving throw, ending the effect on itself on a success.

On a successful initial saving throw, the creature suffers none of these effects.

Once you use Reality Overload, you can't use it again until you finish a Long Rest.

Absolute Parallax

Dual Perspective

Your Altered Perspective feature no longer requires a Bonus Action to activate.

When you roll Initiative, you can designate one creature you can see within 60 feet as a studied creature.

Additionally, you can maintain Altered Perspective on two creatures simultaneously.

If you use Altered Perspective on a third creature, you choose which of the other two effects ends.

Neural Overclock

Your Parallax Die becomes a d10.

Once on each of your turns, when you expend a Parallax Die as part of an attack against a creature affected by your Altered Perspective, you can roll the die twice and use either result.

Perfect Counter

When a creature affected by your Altered Perspective makes an attack roll against you, you can use your Reaction and expend one Parallax Die to force it to reroll the attack.

The creature must use the lower result.

You must use this feature after seeing the attack roll but before knowing whether it hits or misses.

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