Sorcerer
Base Class: Sorcerer

Sorcerers of the Magical Tea Artisan tradition channel Colour Magic through enchanted teapots, carefully brewed magical teas, and acts of kindness. Rather than relying solely on conventional spellcasting, they transform magic into something that can be shared, carried, and offered to others.

This subclass represents Part A: Magical Tea Artisan (Sorcerer) of the Magical Tea Brewer prestige class. It focuses on transforming an enchanted teapot into useful objects and magical items, brewing spells into magical teas, casting spells creatively beyond the Sorcerer's normal prepared repertoire, and sharing magical benefits with companions.

It is designed to be used alongside Part B: College of Diplomacy (Bard), which represents the Magical Tea Brewer's commitment to fairness, understanding, and peaceful resolution. The Bard subclass focuses on reasoned negotiation, revising unsuccessful arguments, and magically confusing opponents to create opportunities for conflict to end.

For the intended Magical Tea Brewer progression, take Sorcerer at 1st character level, Bard at 2nd character level, and alternate between the two classes thereafter, reaching Sorcerer 10 / Bard 10 at 20th character level.

Magical Tea Brewer prestige features begin at 5th character level, when the character reaches Sorcerer 3. Magical Tea Artisan subclass features begin at 5th character level, while College of Diplomacy subclass features begin at 6th character level, when the character reaches Bard 3.

Both subclasses are independently playable. Magical Tea Artisan grants magical item transformation, tea-based spellcasting, and intuitive magical creativity, while College of Diplomacy provides specialised negotiation techniques and battlefield confusion. Together, they combine magical hospitality with the ability to understand others, resolve disputes, and restore harmony.

Magical Tea Brewers believe that lasting peace is achieved through fairness, understanding, and compassion. Their first instinct is to listen before acting, and their magic reflects the belief that even the simplest act of sharing a cup of tea can bring people closer together.

Ethos: “Harmony through fairness.”

Magical Teapot

You gain a Magical Teapot, a magic item that requires Attunement by you. While attuned, your maximum number of attuned magic items increases from three to four; the teapot occupies one of these four slots. While attuned to the teapot, you can use it as a Spellcasting Focus for your Sorcerer spells and access your Magical Brewing and Enchanted Teapot features.

As a Magic action, your Magical Teapot transforms into any Small mundane item at Sorcerer level 3; at Sorcerer levels 5, 7, and 9, you can instead create magic items of up to Common, Uncommon, and Rare rarity, respectively. You need not have seen the item. You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses when you finish a Long Rest; each transformation lasts up to 1 hour. Consumables are excluded, but charged and limited-use items qualify. Track remaining uses separately for each item identity: recreating an item before the next dawn does not replenish it; at dawn apply its normal recharge rules and rolls.

The transformed item is automatically attuned to its willing holder without counting against that creature’s Attunement limit; this benefit transfers to each new willing holder. When you transform the teapot, you can spend 1 Sorcery Point to let every holder ignore the item’s prerequisites for that transformation; otherwise each must meet them. You can end the transformation at any time (no action required). When the transformation ends, the item vanishes and your Magical Teapot returns to you regardless of distance. Effects previously created by the item continue for their normal durations unless they require its ongoing presence or activity.

Magical Brewing

When you cast a prepared spell with a casting time of 1 Action or 1 Bonus Action that normally targets exactly one creature (including Self), you can brew it into tea instead, using its normal casting time and expending its normal resources. A spell gaining additional targets through upcasting is eligible, but the tea affects only one creature; area-effect spells and inherently multi-target spells are ineligible.

You can drink the tea immediately as part of casting the spell, without another action, or store or give it away. A creature can later drink it as an Action or a Bonus Action. The spell takes effect when the tea is drunk; determine its target, effects, and duration at that time. The drinker maintains any required Concentration; storage requires none.

Unconsumed tea loses its magic when you finish your next Long Rest.

Creative Casting

You can cast an unprepared spell from any DM-permitted class spell list if its school is Abjuration, Conjuration, Divination, Enchantment, or Transmutation and its level is one you could prepare based on your Sorcerer level (not merely through multiclass slots).

You expend a spell slot and Sorcery Points equal to the expended slot’s level, including upcasting. The spell retains its normal casting time.

Creative Casting does not allow an unprepared spell to be brewed using Magical Brewing.

While Innate Sorcery is active, reduce this Sorcery Point cost by 1 (minimum 0), or by 2 at Sorcerer level 10.

Empathetic Intuition

You add your Charisma modifier to Wisdom (Insight) checks.

Shared Tea

When your tea activates, its holder can use their ordinary object interaction to share the spell with one willing creature within 5 feet; the second recipient spends no action or interaction. Both receive the eligible single-target spell’s effect, including Self spells, without another slot or serving. Each recipient independently maintains any required Concentration. Only you can activate tea immediately while brewing.

Ducky Familiar

Ducky Familiar. You always have Find Familiar prepared and can summon Ducky, a unique familiar using a modified Owl stat block. Summon it normally the first time; thereafter, you can resummon it within 30 feet at full Hit Points as a Magic action without a spell slot, even from 0 Hit Points. This doesn't reset its movement, Action, or object interaction that turn.

Ducky follows Find Familiar except as noted. It retains Owl statistics and Flyby, but loses skill proficiencies and special senses (not ordinary vision). It shares your initiative and turn, allowing interleaved movement and interactions. It can Dash, Disengage, Dodge, Hide, or Distract, but not Attack or Help.

Tea Courier. Ducky carries one magical tea. You can give it tea using your object interaction; it can give tea to a willing creature within reach using its own, without activating it, even when Dashing or Distracting. Tea is destroyed if Ducky becomes Incapacitated while carrying it. Before voluntary dismissal, Ducky must hand off or set down the tea.

Distract (Action). Choose a creature whose space Ducky passed through this turn or one adjacent when it finishes moving. Ducky can pass through creatures' spaces regardless of size, but can't end there or need remain adjacent. The target subtracts 1d4 from its next saving throw before Ducky's next turn.

D&D Beyond Setup. To add Ducky's stat block to your character sheet, open Extras → Manage Extras → Familiar, search for Ducky Familiar, and add the homebrew monster to your character. You can also find the monster here: https://www.dndbeyond.com/monsters/6916041-ducky-familiar. This is a one-time manual setup.

Epic Boon

Epic Boon

Your mastery of your chosen discipline continues to grow as you approach the heights of legendary power.

This feature serves as a progression placeholder for the Magical Tea Brewer prestige class and grants no additional abilities, resources, feats, or Epic Boons.

Epic Boon feats remain available through the normal character progression rules, subject to their usual prerequisites.

Epic Boon

Epic Boon

Your mastery of your chosen discipline continues to grow as you approach the heights of legendary power.

This feature serves as a progression placeholder for the Magical Tea Brewer prestige class and grants no additional abilities, resources, feats, or Epic Boons.

Epic Boon feats remain available through the normal character progression rules, subject to their usual prerequisites.

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