Base Class: Sorcerer
Your innate magic manifests in fire. You are your fire, and your fire is you.
Level 3: Heart of Fire
Whenever you start casting a spell of 1st level or higher that deals Fire damage, fiery magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take Fire damage equal to half your Sorcerer level (minimum of 1).
In addition, spells you cast ignore resistance to Fire damage.
Level 3: Pyromancer Spells
When you reach a Sorcerer level specified in the Pyromancer Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Produce Flame, Hellish Rebuke, Heat Metal |
| 5 | Melf's Minute Meteors |
| 7 | Fire Shield |
| 9 | Immolation |
Level 6: Fire in the Veins
You have Resistance to Fire damage. In addition, once per turn when you deal Fire damage with a spell, you can roll a d8 and add it to one roll of the damage as additional Fire damage.
Level 14: Pyromancer's Fury
When you are hit by a melee attack, you can use your Reaction to deal Fire damage to the attacker. The damage equals your Sorcerer level, and ignores Resistance to Fire damage.
In addition, you have a +1 bonus to spell attack rolls made for spells that deal Fire damage.
Level 18: Fiery Soul
You gain Immunity to Fire damage. In addition, any spell or effect you create ignores Resistance to Fire damage and treats Immunity to Fire damage as Resistance to Fire damage.
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