Base Class: Monk
For some strange reason your body and everything in it has the properties of rubber. Weather it was a magic spell gone wrong, an alchemical accident,or some mysterious and divine force. This is your fate.
Rubber Man
Starting at 3rd level, your entire body take on the properties of rubber. You are now resistant to lightning damaging and non-magical bludgeoning damage. Your unarmed strike now has a reach of 10 ft.
Once per turn, when you hit an adjacent creature with an unarmed strike granted by your Flurry of Blows, you can make an additional attack on another creature that is within your unarmed reach.
Rubber Empowerment
At 6th level, you learn moves that can only be performed by you due to your rubbery essence. You can spend one ki to increase your martial attack range by 10 ft.
- Balloon - 1 Ki When you are targeted by an attack, you can as a reaction increase your size and elasticity by rapidly filling your lungs with air. Until the start of your next turn, your size is Large and you have a +3 bonus to AC. You harmlessly push adjacent creatures out of the way. If there is insufficient space to fit, you fill up all available space you can.
- Gatling - 2 Ki When you use your Flurry of Blows, you can spend an additional Ki point to made two additional unarmed strikes. If you do so, you cannot use a bonus action on your next turn.
- Sniper - 3 Ki Attack your opponents from ledges away. Add your Martial arts die to your attack roll, increase your martial attack range by 30 ft until the end of your turn.
Vulcanization
At 11th level, you learn how to exploit your rubbery form to push your body past its limits. You can as a bonus action spend 3 Ki points to gain the following benefits:
- You gain a +2 bonus to AC
- You can dash or disengage as a bonus action
- You do not lose your bonus action on your next turn after using Gatling
- You gain advantage on unarmed strikes from Flurry of Blows you ignore levels of exhaustion.
This lasts for 1 minute or until you fall unconscious, after which you gain 1 level of Exhaustion. On your next turn, you fall prone, become Incapacitated, and your speed drops to 0, which lasts until the start of the turn after that.
Improved Vulcanization
At 17th level, You fully embrace your rubber nature. Using your vulcan state no longer imposes exhaustion and falling prone, becoming incapacitated. Also while in your Vulcan state your unarmed reach becomes 20 ft. The cost of your rubber empowerments are reduced by one ki point.
Previous Versions
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