Base Class: Wizard
Students of the Arcane Rose tend to be reserved and shy. Their secrets are far to important and so powerful that the need to control their emotions.
They usually have symbols in their bodys that represents the Arcane Rose and their spellbooks are ussually red and pink with petals and thorns
Nature and arcane Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an spell related to plants or nature into your spellbook is halved. Additionally you learn the Magic Missile Spell.
Arcane Enigma
Starting at second level you gain the ability to modify you true form into a similar but translucent and shimmering self.
You can use a bonus action to mutter one of the arcanes secrets of nature and the arcane, this causes you to enter into the arcane enigma form. While on this form you can hover up to 1 foot of height, you get a bonus to ac equal to half your intelligence modifier and all creatures that you choose within 30 feet of you gain a +1 to attack rolls and any damage rolls and you also produce bright pink and red light in a 30 feet radius centered on you and dim light for an additional 20 feet.
This form lasts 1 minute, even if you fall unconscious and it can be dispeled with a dispel magic spell (Dc equal to your spell Dc)
After the Arcane Enigma ends you have to make a constitution saving throw dc equal to 10+number of rounds that you were transformated or gain a point of exhaustion.
Once you use this trait you can´t use it again ultil you finish a long rest.
Blooming Secrets
At 6th Level you learn to manifest you knowledge into explosive fonts of magic.
While you are in Arcane Enigma Form you can use a bonus action to create magic flowers that explode at the start of your next turn or when the suffer 5 or more points of damage, the have and AC of 10 and they auto fail any saving throw.
To use this trait you have to expend an spell slot and you create a number of flowers equal to the level of the spell slot expended. When the explode they deal 2d6 force damage to every enemy within a 10-foot radius of the flower and they have to make an intelligence saving throw or take an extra 1d6 psychic damage.
You can also hold the explosion of the flowers as if you held your action, this requires concentration and your reaction.
Empowered Enigma
At the 10th level you gain the abillity to focus even more energy into your arcane enigma.
Whenever you enter into Arcane Enigma you can decide to enter into an empowered one. While in this form you gain theese benefits:
. Your Blooming Secrets deal an aditional 2d6 Force Damage
. The bonus to attack rolls and damage rolls increases to +2
. You can use an action to deal 20 points of psychic damage to all creatures you choose within a 60 foot radius centered on yourself with a barrage of mystic petals.
. You can choose to end it early to unleash a full blast with your remaining energy. When you choose to do so you create a 100 foot line of destructive magic power. All creatures in that line need to make a constitution Saving throw or take 10d6 force damage or half in a success. You can increase the damage by 3d6 if you decide to take a point of exhaustion.
After doing that you get stunned until the end of your next turn and you take 4d8 necrotic damage.
Shield Of Thorns
Your arcane power grants you a permanent thorn shield (you decide if it´s visible or not and creatures with truesight can see it always)
You gain a +1 to all Saving throws while not wearing any armor and every time a creature deals damage to you, it suffers 2d4+2 piercing damage as your pain liberates thorns that hit them automatically.
Whenever you take damage you can reduce that a number an amount equal to your wizard level using your reaction. you can only do this once per short rest.
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