Bard
Base Class: Bard

Growing up she was always told "Bards are Jacks of all trades" only to then be disappointed by their lack of branching out beyond music. The young human then went on to study everything around her only to quickly become the first bard to truly combine divine and arcane magic.

 

The College of the Shards teaches their Bards to channel gods powers into their tactics, leaving them somewhat of a mix between paladins and bards.

This brought about the story of Avaryll, a young bard walking in his mother's footsteps. Avaryll, who's weapon of choice is his set of throwing knives, learned to quickly draw and throw his weapons as well as properly smite his foes without ever even entering a church.

Shardborn

Gain Proficiency with thrown weapons

You can convert heavy armor to Carbon fiber anywhere that a ShardSmith works (most towns with a few Shards will have one). It keeps its high ac, you don't have disadvantage on stealth checks but you get a mark on a cape or torso that some may recognize immediately making them friendly or hostile. This trait costs 50% of the base armors cost (does not include enchantments, base cost off of AC)

Shattered Blade

At 6th level, you learn how to channel more into your dagger against a surprised foe. The attack is automatically considered a 20 and all damage rolls incorporated into it, including spells such as smite and hex, are immediately considered the highest possible roll. In turn, the weapon shatters upon impact as well as you lose your next turn and enemies have advantage on attacks against your exhausted state.

Smites & Snipes

Starting at 14th level, when you make a thrown attack roll, you can expend one use of Bardic Inspiration. Triple the range, and add the roll to both the attack and the damage. This can be used a number of times equal to your charisma modifier, which resets on a long rest.

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