Bard
Base Class: Bard

All bards of this college are in fact of vampiric blood in one way or another and they hold this college a secret among them, even to there truest friends this college remains hidden known only to members of the cursed fold. Only by becoming one of there blood can one gain access to this hidden college and learn its secrets, even half bloods are accepted into this group as long as they hold to the secret and to the blood.

Dance of the Vampire

Upon being of the College of the Sanguine Curse at level 3, You gain the choice of one martial weapon proficiency, Also you gain access to the Misty Step spell. You can cast this spell using this feature equal to your Dexterity modifier(minimum of once) and it resets on a long rest.

Vampires Bout

You can use your vampiric presence and guile to provoke a duel to a target, At level 3 you gain access to the compelled duel spell. Which you can cast once using this feature, this resets on a short rest, Charisma is your spellcasting ability for this spell.

Animative Bite

As a reaction when a creature dies within 5feet of you, within 1 minute you can turn that creature into a Vampires Ghoul under your command by biting into it with your fangs using up one bardic inspiration die adding that number x2 to the ghouls new hp. the Ghoul's last until there death. you can only have 1 Ghoul at level 6, increasing to 2 at level 10, 3 at level 14 and 4 at level 18.

Vampiric Semblence

At level 14 you learn to manipulate illusion in many forms. you are granted access to the Greater Invisibility spell and can cast it once using this feature without using spell slots, this can only be used once using this feature and resets on a long rest. Also at level 14 Using your presence you can cast the Fear Spell with no components twice a day and resets on a long rest.

Cursed Blood

A vampires blood would be poisonous, even deadly to a creature. At level 14 you have the ability to Imbue your weapon or your claws with your own cursed blood causing a infection to the target you wound, you can Cast Contagion 3 times per long rest. Until your turn ends or you make a melee attack against a creature with the applied weapon, your weapon remains coated in your blood causing the infection of the spell (normal saves apply)

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