Paladin
Base Class: Paladin

This Oath is for those who wish to serve a higher power, and cater to their every whim.  The tenets of this oath are:

  • Unbending Obedience.  Paladins of this order will always do whatever their master tells them, no matter the cost, and they expect the same from their underlings.
  • Lack of Attachment.  Paladins of this order never get too attached to any material possessions, knowing they will have to give them up at some point.
  • One-Sided.  To paladins of this order, their side is the only right one.  If you side against them, you are therefor evil, and must be exterminated.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Bind Servant.  As an action, you can force a creature within 30 feet of you to make a Wisdom saving throw.  On a failure, they are charmed by you and must follow your commands.  After every 6 seconds (or 1 round), they can repeat the saving throw.   You cannot force a creature to harm themselves or their allies.

Shatter Will.  As an action, you can shatter the resolve of any creatures you choose within 30 feet of you.  They must make a Charisma saving throw.  On a failure, they take 3d8 psychic damage, and have disadvantage on Wisdom and Intelligence saving throws, as well as spell attacks using those abilities for 1 minute.  Any saving throw a creature is forced to make by creatures under this effect using a spell using the abilities is made with advantage.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Servitude Spells

Paladin Level

Spells

3rd

bane, command

5th

hold person, suggestion

9th

call lightning, magic circle

13th

banishment, compulsion

17th

conjure elemental, contact other plane

 

Aura of Obedience

Starting at 7th level, any hostile creatures within 10 feet of you have disadvantage on Wisdom saves.

At 18th level, the range of this aura increases to 30 feet.

Strength of Service

Beginning at 15th level, your devotion to your master has grown so strong that nothing can get in its way.  You are immune to the charmed condition, you have advantage on Wisdom and Charisma saving throws, and you cannot be possessed in any way.

Master of Wills

At 20th level, as an action, you can draw upon the presence of your master.  While doing so, you can cast the spells command and charm person at will.  You also gain the following benefits:

  • Your spell save DC increases by 3.
  • You gain immunity to psychic damage.
  • You gain 50 temporary hit points.

These benefits last for 1 minute, or until you dismiss them as a bonus action.  Once this ends, you can't use it again until you finish a long rest.

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