Base Class: Paladin
Paladins who take this oath have sworn to be the sword and shield of all people and often live very solitary lives. They are considered some of the most extreme in terms of lifestyle as they live out in the wilds and are largely considered homeless. They will go into towns or cities for work, usually hunting monsters for money. But they are known for carrying very little and will part with it easily to those in need.
They may be despised by lords, rulers, and some commoners for either their lack of political affiliations or indifference towards race. This will often get them into trouble as they travel and may be labelled as spies for a warring country, or traitor to their race.
PALADIN TENANTS
Stranger to All Nations: You hold no political allegiances to any monarch or lord. Neither shall blood or race shall bind you.
Bear No Glory: You are a servant to the people and are nothing more. You will not actively seek to elevate your status, or carry a title.
Hold No Fortune: Take no more than is needed and carry no more than is necessary. Give generously and live humbly.
Duty Until Death: You shall protect the weak until your final breath.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Vicious Wound: You can use your Channel Divinity as a bonus action to create a supernatural wound upon hitting your target as long as it is not a construct, plant, or undead. When you hit a creature with a weapon attack, the target loses an extra 1d8 hit points due to blood loss at the beginning of each of its turns, for amount of rounds equal to your charisma modifier (min 1).
The condition can be stopped by spells that remove curses
Hunter’s Chain: You can use your Channel Divinity to as an action, cast out a spectral chain linking yourself to a creature within 30 ft of you for 1 minute. The creature cannot take reactions and cannot hide, neither the creature or you can move more than 30 ft of each other in any direction.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Nightstalker Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of The Pack
Starting at 7th level, you constantly emanate an aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.
You and your allies add your charisma modifier to initiative and stealth rolls while within the aura. This aura also negates the stealth disadvantages of heavy armor.
At 18th level, the range of this aura increases to 30 feet.
Alpha of Alphas
Starting at 15th level, you cast the spell command as a bonus action, at will at first level.
Apex Predator
At 20th level, you assume the form of a shadowy apex predator. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
You are invisible to all creatures and are hidden from true sight, and untraceable outside of magical means.
Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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6/29/2019 6:43:45 AM
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6/29/2019 7:00:53 AM
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11/22/2019 4:38:00 AM
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