Paladin
Base Class: Paladin

The single minded devotion to the circle of life and death means this order will relentlessly hunt down and destroy undead and any creature that unnaturally extends their own life and they must follow these tenets.

Protection: all who follow this order must cherish and defend the living to the end of their own life a person should not die unnaturally.

Purge: all undead must be destroyed to let a creature of undeath continue to exist is an affront to all you stand for and cannot be allowed.

Natural end: All life must end and to prevent this or to return life to the dead is an affront to your beliefs and cannot be allowed

Sanctity: you should not take life without cause and should only seek to kill your opponents when no other choice is given

Oath spells

You gain oath spells at the paladin levels listed.

 

Paladin Level Spells

3rd

Detect Evil and Good, Protection from Evil and Good

5th

Gentle Repose, Prayer of Healing

9th

Daylight, Magic Circle

13th

Death Ward, Guardian of Faith

17th

Dawn, Hallow

Channel divinity

When you take this oath at 3rd level you gain the following two channel divinity options.

Bane of undeath. As an action, you present your holy symbol and speak a prayer causing all undead within 30 feet of to make a wisdom save. If the creature fails its saving throw it gains vulnerability to radiant damage for the next minute. You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends automatically.

Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns  trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Aura of life

Starting a 7th level, you and friendly creatures within 10 feet can heal for your Charisma modifier.
At 18th level, the range of this aura increases to 30 feet.

Final Chance

Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.

Avatar of life

At 20th level, you can assume the form of a holy angel of light, taking on the appearance of a glowing knight in bright crimson Armour and a halo above your head.

Using your action, you undergo a transformation.
For 1 minute, you gain the following benefits:
• you have advantage on all attacks against undead creatures and all attacks ignore any damage resistances they have.
• all undead have disadvantage on all attacks vs yourself and you have advantage against all spells cast by and undead creature
• Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.

Once you use this feature, you cant use it again until you finish a long rest.

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