Base Class: Bard
The Bard College of Music subclass allows players to become their own musicians. With access to Tinker's Tools and unique features, they can become their own idea of a musical artist. They will have capabilities to charm their audiences through stellar performances, all performed by one person.
The Sound of Music
When you join the College of Music at level 3, you gain proficiency with Tinker's Tools. You may use them to craft instruments at half the cost, repair damaged instruments, or even draft and create new ones (DM’s discretion). Some extremely experimental and intricate instruments are only available through crafting. Being an innovative musician, you also gain proficiency and expertise in the performance skill if you haven't already. You can also roll any history check at advantage that is relating to music in any way (DM's discretion). Furthermore, this school grants you access to the "Manipulate Sound" cantrip.
Manipulate Sound
School: Enchantment
Casting Time: 1 action
Range: Touch
Components: V S
Duration: Concentration, up to 1 minute
You channel the music within you, bestowing your power onto an instrument you touch, manipulating its properties. For the duration, you are able to either able to make the instrument louder, quieter, or completely silent. You are also able to manipulate the pitch, bass, or any other specific sound quality of the object. This increases to 2 minutes at level 5, 3 minutes at level 11, and 4 minutes at level 17.
Encore
Also at level 3, you have learned how to convey emotion through your music. You are able to convey basic ideas or emotions a creature that has an intelligence of 6 or higher with your music. Additionally, as a bonus action, you can expend a bardic inspiration die to attempt and charm a creature within 60 feet of you. A creature that is immune to being charmed is unaffected by this feature. A creature you attempt to charm must make a charisma saving throw against your spell save DC or be charmed for a number of rounds = the bardic inspiration die you rolled. On a success, the spell ends. Otherwise, the creature must repeat the saves at the start of its turn or anytime it takes damage.
The Greatest Showman
At level 6, you can now cast altar self at will, without expending a spell slot or components. You can also use this feature to change the appearances for each of your images, including yourself when using The One Man Band feature.
One Man Band
Also at level 6, whenever you plan to make or are performing any musical number, you are able to cast mirror image without expending a spell slot or components, but does require concentration for the duration. These images last for the duration of your performance, vanishing immidiately after the performance ends in an explosion of non-damaging flames. Additionally, these images can sing, dance, and play instruments dependent of you. You can control what these images are doing during the performance by just your thoughts. If one of your images were to be attacked while using this feature, you can still continue your performance. You can use this feature a number of times = to your charisma modifier (minimum 1) recovered on a long rest.
God of Music
At level 14, once per long rest, you are able to utilize The One Man Band to put on a legendary performance for up to 1 minute, concentration. Whenever you start this spectacle, you designate a number of creatures equal to your charisma modifier that are within 60 feet as targets. These creatures must make charisma saving throws against your spell save DC or be uncontrollably captivated by your show for the duration. A creature that is immune to being charmed must still role a saving throw, but at advantage. The performance can be ended before the minute expires if you choose to stop playing or if you lose concentration. Additionally, after your performance ends, all creatures that were charmed by the performance must make another charisma saving throw. On a successful save, nothing happens. On a failed save, each creature that failed is thereafter banished for the same number of rounds they were engaged in your performance.
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