Base Class: Wizard
Blood magic is a secret art. most would shy away from such magics that would carelessly use ones own life force for power. But a good blood wizard knows when the risk is worth it and how to effectively use his or her life.
Life Tap
Beginning at 2nd level, you can tap into your own life force to regain spell slots. as a bonus action you can regain a spell slot by consuming your own max hit points. Roll 1d6 per level of spell slot you want to regain. Your maximum health is restored upon a long rest.
Blood Frenzy
Starting at 6th level, your senses sharpen as your life force decreases. While below half your max hit points (rounded down), you gain a bonus to spell attack rolls and spell save DC equal to your constitution modifier.
Visceral Return
Beginning at 10th level, you can regain consciousness when you are brought below 0 hit points. When you roll a death save you may instead reduce your current max hit point total by half and return to conciousness at your maximum hit points. You may perform this action once per long rest.
Draw the Blood
Starting at 14th level, you can raw the lost life force from dying creatures to restore your own life force. Whenever a creature dies within 60 ft of you you may restore lost maximum hit points by 1d4. Undead, elementals and constructs do not count towards this.
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