Bard
Base Class: Bard

An artist devoted to the physical and mental state of those around them, finds purpose in the medicinal arts. They are crafters of soothing tunes and mental wards against harmful presences that plague our mortal lives. A true healer does more than keep their patients alive, they remind them why they live.

Vital Inspiration

You have learned to inspire perseverance in the very will of your allies to help them push on to the very end. You gain proficiency in Medicine. When an ally expends a use of inspiration from you they can gain temporary hit points equal to your inspiration die. If the ally is unconscious and uses the inspiration to succeed on a death saving throw, they instead regain hit points equal to the number of temporary hit points they would have gained if they were conscious.

Therapeutic Teachings

Through intense training of the body or mind you can help an ally make up for their shortcomings and level the playing field. At 3rd level as long as you remain in line of sight or earshot of the creature you can increase the creatures lowest ability score by a +1. This number increases as you level in this class. Levels 3 to 5 is +1, levels 6 to 10 is +2, levels 11 to 15 is +3, and levels 16 to 20 is +4. This ability score increase lasts for 10 minutes and cannot increase a score above 20. Only one creature can benefit from this feature and you can only do so once per long rest.

Charming Countercharm

At 6th level your countercharm can be done as a bonus action and you can maintain it with no action on your part for up to a minute of concentration as if you are concentrating on a spell. Additionally creatures that are not already charmed or frightened while under the effects of the countercharm automatically succeed saving throws that would charm or frighten them.

Legendary Healing

Your healing can reach your ally's soul and cleans the very spirit. At 14th level you gain the spell remove curse. It counts as a bard spell that you always have prepared and it doesn't count against the number of spells you know. Additionally when you can cast it in this way you can cast it with a range of 30ft.

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