Cleric
Base Class: Cleric

The domain of love covers a wide range- from charity and compassion to lust and sexuality. As a result, clerics of this domain cover a wide range as well. The three most common deities of this domain are Lliira, Sune, and Corellon Larethian, but there are many others.

Love Domain Spells

Choose 2 for each level from the following spells.

Love Domain Spells

Cleric Level Spells
1st Beast Bond, Heroism, Charm Person, Sleep
3rd Enhance Ability, Warding Bond, Enthrall, Suggestion
5th Aura of Vitality, Life Transference, Major Image, Vampiric Touch
7th Aura of Life, Aura of Purity, Compulsion, Locate Creature
9th Rary's Telepathic Bond, Skill Empowerment, Dominate Person, Seeming

Bonus Proficiencies

At 1st level, you gain proficiency with the Persuasion, Deception, and Intimidation skills.

Grace and Guile

Starting at 1st level, you choose one Charisma skill to add your Wisdom modifier to in addition to any other modifiers that would be added.  

Channel Divinity: Charming Gaze

Starting at 2nd level, as an action, you may look at a creature within 60 feet, imbuing your gaze with the power of you deity. A creature affected in this way must make a Wisdom saving throw (DC = 8+ your Charisma modifier+ your Proficiency Bonus). On a failed save they are charmed by you for one minute and can take no actions or move. An affected creature may reroll their saving throw at the end of their turns for the duration.

Channel Divinity: Lover's Embrace

At 6th level, you can use your Channel Divinity to bestow divine loveliness upon a creature (including yourself). As an action, you can touch a creature and give it advantage on Charisma checks for one minute.

Potent Charm

Starting at 8th level, you add your Charisma modifier to the DC for any mind-affecting spells, in addition to all normal modifiers.

Delight and Distract

Starting at 17th level, you can choose a creature you can see that shares a language with you, and make a Persuasion check vs its passive insight to offer an opportunity to heal it using one of your healing spells. However, when you do so, you gain insight into its stats and abilities. If, while healing it you spend ten minutes in conversation with it, it is considered vulnerable to your party members’ attacks (If it would be resistant or immune to an attack made, it’s one step closer to vulnerable from wherever it is now).

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