Barbarian
Base Class: Barbarian

You have an almost insatiable hunger that drives you through your adventures. This inhuman appetite has strengthened your body and enemies better watch out when you're hangry. They won't like you when you're hangry!

Large Appetite

The Player's Handbook provides information on how much food an adventurer needs in a day. You require twice as much, either eating double portions or eating normal portions twice as often.

You are What You Eat

Starting at 3rd level, your eating habits have influenced a certain aspect of your personality. Choose below the type of food you prefer to consume and you will be granted a bonus accordingly.

Carnivore

You eat mostly meats. You gain proficiency in Animal Handling checks if you do not already have it. Also, while you are raging you deal double your rage damage to beasts.

Herbivore

You prefer to eat plants. You gain proficiency in Nature checks if you do not already have it. Also, while you are raging you deal double your rage damage to plants.

Steel Stomach

Starting at 6th level, having had your fair share of rotten food, your stomach has grown callous to food-borne symptoms. You are immune to the poisoned and diseased conditions that would come from anything ingested. Also, you are resistant to poison damage from anything ingested and have advantage on Constitution saving throws against being intoxicated.

Famished Rage

Starting at 10th level, if it has been at least a half day since you last ate, your anger is heightened by your ravenous hunger. For the duration of your rage, you can make on additional melee weapon attack as a bonus action on each of your turns and your rage damage is doubled. Also, you are immune to the frightened condition.

Refined Palate

Starting at 14th level, after slaying a creature you can choose to eat from its remains. Spend d10 minutes harvesting an edible piece and make a medicine check, the DC is equal to the creature’s Challenge Rating or 10, whichever is higher. If you succeed, you learn the creature’s damage and condition resistances, immunities, and vulnerabilities.

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