Base Class: Sorcerer
You were born with ancestry from a powerful Fey. You have magic embued in you heeding from the dream like feywilds. You often have vivid dreams and occasionally things you do may seem to deny the rules of reality. Perhaps your hair occasionally drifts as if underwater despite being on land or maybe occasionally your clothes seem to shine like a stars.
Fey Ancestor
At 1st level, you gain benefits from your fey ancestry. You can not be sent to sleep by magic and have advantage against being charmed. You can read, write and speak Sylvan.
Feet of the Fey
Starting at level 1,Your body is encapsulated by fey magic giving you the grace of the Frey. You can move with grace and ease allowing you to traverse more freely. Additionally the blood of the fey allows you to discern reality through a more dream like lense meaning you can more easily discern illusions. You have advantage against checks to spot illusions
Name power
Starting at level 6,Your blood is linked strongly to the Feywild allowing you to briefly change reality to its surreal rules. When a creature gives you its name, they have to make a charisma saving throw against your spellcasting save DC, on a fail you can assume its identity. Your appearance changes to match it and you learn of its memories in the last 24hrs. During this effects duration the target does not remember their name or identity and their appearance changes to your own. All effects are reversed after the 24 hours.
You forget all memories from the target and your appearance returns to normal. If you told anyone of the memories you learned they forget you told them. If anyone wrote then down the writing fades away. If they try an record the knowledge in anyway it is lost.
Step of the Wild
Starting at level 14,Your ancestry has given you access to the Feywild at will. You can step into the Feywild as a part of your movement and teleport upto your remaining movement into an unoccupied space you can see. You can use this feature an amount of times equal to your Charisma modifer
If you exceed your usage of this feature you gain a level of exhaustion for each usage over. You may spend 2 sorcery points to avoid this.
You may take a creature of a size equal to or lower than your own with. However this takes 2 uses of this feature.
Aura of dreams
Beginning at 18th level, you can channel the dread presence of As an action, you can spend 5 sorcery points to create a 60-ft. aura of fey magic..For 1 minute or until you lose your concentration, an amount of allies equal to your proficiency bonus receive the following benefits.
They receive the bonuses from your Fey Ancestry feature.
All healing spells, assistance spells (e.g Bless), and spells which grant temporary hitpoints always use the maximum roll for their dice. (a d8 will be an 8 etc).
You can use this feature twice per long rest
Previous Versions
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