Base Class: Warlock
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The only thing you know for sure it that it has seen you, and in seeing you it has claimed you.
Expanded Spell List
The Eyes lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Eyes Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | shield, identify |
| 2nd | blindness/deafness, see invisibility |
| 3rd | blink, clairvoyance |
| 4th | arcane eye, storm sphere |
| 5th | scrying, telekinesis |
Eldritch Sight
Your patron is ever watchful, and bestows upon you a heightened sense of your surroundings. You gain proficiency in Perception, add your proficiency modifier to your initiative rolls, and have advantage on saving throws against being blinded.
Enhanced Awareness
Your patron's watchful gaze helps to alert you to danger. Add your wisdom modifier to your AC.
Unnatural Aim
Starting at 6th level, you can invoke the aid of your Patron's many eyes to better see your query. When you make a ranged attack roll against against a creature, you can call upon your patron to guide your attack and choose to ignore half and three-quarters cover. You can use this ability a number of times per day equal to your Charisma modifier (minimum of +0) and regain all spent uses of this ability after completing a long rest.
Minds Eye
At 10th level you Patron has taught you to channel their eldritch power and force a creature to see more than they every should. Choose one creature you can see within 30 feet of you that can also see you. That creature must make a wisdom saving throw against your spell save DC or become stunned for 1 minute as their mind plunges into the surreal horror of your Patron's shared visions. If the creature is currently the target of a Hex spell you have cast, it makes the saving throw with disadvantage.
Once you've used this feature, you can't use it again until you finish a long rest.
The Unblinking
Starting at 14th level, your all-seeing patron has gifted you with sight beyond the material plane. Your gain truesight to a distance of 30 feet.
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