Paladin
Base Class: Paladin

The Oath of the Shocked is one of the three branching elemental paths of the Order of Elements. This Oath is focused heavily on projecting out the wisdom and the rationality in one's inner self. The Oath of the Shocked pledges to hunt and persecute the evil and criminals that hide in the world, which is similar to the Oath of the Scorched. However, the Oath of the shocked focuses on jailing criminals and letting them serve their sentence for the crimes they committed. They also don't let anger guide them, they instead combine both their wisdom and strength to stop any evil that comes their way. The Oath of the Shocked also believes in capturing criminals and evil-doers as fast and quick as possible, so they can't cause any more havoc.

Tenets of the Shocked

The tenets of the Oath of the Shocked revolve around logical thinking and quickness of action to stop evil in the best way possible. Paladins who uphold these tenets are usually considered the smartest and most wise of the Order of Elements, and will persecute evil in the most efficient way possible. These paladins are often of a neutral alignment, and can tend towards neutral good.

Brains Over Brawn. I will make sure to think about my actions before I act, and I will think about the best possible way to handle a situation.
Evil Must Learn. People who commit crimes against the rights of others must realize the wrong they have done, even if they have to rot in a cell to learn.
Handle With Brevity. Criminals must be handle as quick and efficiently as possible so I can move onto the next lawbreakers.
Don't Waste Time. Every second is precious, so every second must be handle with utmost care.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Singeing Strike. As a bonus action, you can use your channel divinity to charge your weapon with holy lightning. For 1 minute, the weapon you use this channel divinity on, which must be metal, can deal lightning damage equal to your Charisma modifier (minimum of 1). This damage stacks with other lightning based spells that enchant your weapon.
You can end this effect on your turn as a part of any other action. If you fall unconscious, this effect ends.

Lightning Reflexes. As an action, you can overcharge your body with electricity. For 1 minute, you can move twice your walking speed and can take use a reaction to impose disadvantage on one of an enemies weapon attacks. You also gain a bonus in your initiative equal to your proficiency bonus.
You can end this effect on your turn as a part of any other action. If you fall unconscious, this effect ends.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Singed 

PALADIN LEVEL SPELLS

3rd

thunderwave, longstrider

5th

shatter, blur

9th

thunderstep, lightning bolt

13th

storm sphere, freedom of movement

17th

destructive wave, far step

Aura of the Electrified

Starting at 7th level, you and friendly creatures within 10 feet of you gain a resistance to lightning damage. Your allies also become energized by your aura, allowing them to roll with advantage on Dexterity saving throws, and giving them a bonus equal to half your proficiency modifier (rounded down) to attack rolls. Your lightning damage also is able to overcome any creature resistant to lightning damage. If the creature is immune to lightning damage, that immunity becomes a resistance

Invigorated Stamina

Starting at 15th level, if you are under half of your hit point maximum, your walking speed increases by 20 feet, and your movement does not provoke an attack of opportunity. 
Additionally, you can gain a flight speed of 15 feet.

Avatar of Obliteration

At 20th level, as an action, you can call down a bolt of lightning from the sky and strike yourself with it. This lightning can travel through buildings and underground. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • You're completely immune to lightning damage and resistant thunder damage. 
  • Your flight speed increases to 40 feet
  • As a part of your action, you can continuously call down bolts of lightning as a part of your attack action. These bolts of lightning do damage equal to 3d10 lightning damage.

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