Monk
Base Class: Monk

Susanoo is is the Shinto god of the sea and storms and throw dedication to understanding the ab and flow of the sea and the energy brought forth from his storms, you have obtained the secrets or swift and assured destruction. Ki flows in you like that found in nature swirling typhoons and is roaring like to get out.

OPTIONAL weapon proficiency

OPTIONAL: Gain proficiency with long swords as monk weapons  

may be determined by DM

Surging tides and winds

Starting when you choose this tradition at 3rd level, you can manipulate your own ki to harness your speed. Whenever you use a Monk Technique of the following below you gain benefits

Flurry of Blows; Typhoon blast -You can choose to attack in an AOE to a group of enemies 10ft away instead of delivering 2 blows to an enemy.  Enemies must make a dex save or take 2(monk dice)+dex. At level 3 the radius of this attack is 5ft but increases to 10ft radius at level 10 and 15ft radius at level 15.
 
Step of the Wind; Nimbus rush - When using step of the wind you count as one size larger and can force one creature large or smaller who is 5ft away from the point you stop your movement at to make a strength save vs your dc. If they fail then they can be push 10ft back or disarmed.
 
Patient Defense; Leasing winds- if an attacker misses you with a melee attack, you can choose to spend a ki point to use your reaction to attack as an attack of opportunity

Storm pressure

whenever you spend ki on your tun you gain a plus 2 to your ac and have advantage on 1 dexterity save or ability check till the start of your next turn.

Jet Stream

 when you dash you can move past enemies spacing as though it was regular movement and without attacks of opportunity and gain an additional 10 ft of movent when dashing

Wind Siphon

you gain an additional 10 ft of movement. Whenever you move through enemy space, you may use the momentum of your speed to move them. They must make a strength save vs you dc. if they fail they take your dex mod in damage and are knock prone or 5 ft away if they are one size larger then you or smaller. this effect can only happen once per turn.
 

source of the storm

for 3 ki points as an action, you can attack a group of enemies 60ft away. You disappear in a gust of wind and create a hurricane at your destination. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 3d10 force damage plus equipped weapon effects. You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or miss.
 

Previous Versions

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11/17/2019 8:20:24 PM
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