Warlock
Base Class: Warlock

Your patron is only known to you as a Shadowlord, a mysterious and powerful being who dwells in the Shadowfell. It's ability to reach into the world is limited. Thus, it turns to mortal warlocks to serve it's will. 

Expanded Spell List

The Shadowlord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Shadowlord Expanded Spells
SPELL LEVEL SPELLS
1st false life, sanctuary
2nd gentle repose, silence
3rd bestow curse, speak with dead
4th ice storm, locate creature
5th commune, cone of cold

Sentinel Raven

Starting at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your
commands, which you can give telepathically while it is within 100 feet of you.

While the raven is perched on your shoulder you gain darkvision with a range of 30 feet, or it is increased by an additional 30ft if you already have darkvision, and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.

You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you.

In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.

The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.

The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles. At the end of a short or long rest, you can call the raven back to you—no matter
where it is or whether it died—and it reappears within 5 feet of you.

Mask of the Raven

Starting at 6th level, you gain the ability to merge with your raven spirit. As a bonus action when your raven is perched on your shoulder, your body merges with your raven’s form, as a feathery mask covers your face and your eyes turn dead white. While merged you are blinded and cannot speak. While merged, you gain blindsight out to a range of 60ft. You also gain a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks as you would if your raven were perched on your shoulder. While in this state, you can telepathically communicate with any creature within 60ft of you. In addition, you gain a fly speed equal to half your walking speed.

This ability lasts for 1 minute or until you fall unconscious. You may also end it as a bonus action. When the ability ends, your raven appears perched on your shoulder.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Lord's Protection

At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to
necrotic and cold damage.

Audience with the Lord

Starting at 14th level, you can grant audiences with your Shadowlord. As an action, choose a creature you can see within 60 feet of you. The target is instantly transported to a space directly in front of your Patron. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target is frightened of you and suffers an additional effect based on its current hit points:

At the end of each of its turns until the effects end, the target can make a Wisdom saving throw. On a successful save, the effects end. Undead make this saving throw with disadvantage.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

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