Monk
Base Class: Monk

High on Feln, so high that even in summer the air is bitter cold and the sound of snow beneath your foot crunches loudly over the whirling wind, there is a temple carved of cold grey stone and thick glasteel. Here in this temple you will find a small, humble even, garden filled with lightly snow covered bushes with blue stems and deep magenta leaves. Hidden among these bushes, if raised with care and protected from the worst of the weather you will find plump red berries their underside swollen into five small dimples. It is here you will find the monks of the Order of Feln's Blood , with their blood red robes trimmed in the grey of their stone walled temple, the imagery of a blood red bush along the whitest parts of their monk robes, their voices ring out against the wind in thrumming meditation as they work their preserves to brew the strongest spirits that will fight off the coming bitter cold....

 

Racial Restrictions

The Dwarves of Feln guard close the secrets of the blood of the mountain and are hesitant to share the secrets of their order to any who are not proven worthy. As a baseline this subclass should be restricted to dwarves, however, non-dwarf characters if they are committed to Dunethoin and willing to spend the time to gain the trust of the order may be inducted into the order as has happened rarely in the past. In such cases the abilities of the class rely heavily on that character maintaining the blessings of Dunethoin and living a truly lawful life. 

Bonus Proficiencies

Starting when you take this Monastic Tradition at 3rd level you gain proficiency in the Religion skill if you don't already have it. You're knowledge of Dunethoin and faith in the Brewmaster allows your manipulation of your ki in new and powerful ways. You also gain proficiency with brewer's supplies if you don't already have it. 

Dunethoin's Brew

Starting at 3rd level you have acquired the recipes to begin tapping into Dunethoin's brew and can make a brew with a number of charges equal to your Wisdom modifier. These charges, and what your brew does  are restored and can be changed at the end of a long rest. 

You can spend a ki point to, as a bonus action, drink your brew  yourself under the effects of your brew. In the turn you drink your brew you also gain a bonus to your attack rolls and damage equal to your Wisdom modifier as the power of your brew initially surges into your body. 

Starting at 6th level you are able to prepare two separate brews (dividing your charges up as you want between these two recipes). 

Starting at 11th level you are able to prepare three separate brews. 

Starting at 17th level you are able to prepare four separate brews, and gain an additional number of charges per day equal to your proficiency modifier. 

Recipes Known-

3rd level: Mountain's Endurance (You gain advantage on Constitution checks and saving throws for one minute), Stone's Wisdom (You gain advantage on Wisdom checks and saving throws for one minute), Ale-God's Embrace (You cure the imbiber of either one disease or condition effecting it, these conditions can be blinded, deafened, paralyzed, or poisoned). 

6th Level: Strength of the Clan (You gain advantage on Strength checks, and saving throws for one minute), Cunning of the Raven (You gain advantage on Intelligence checks, and saving throws for one minute), Avalanche Unbound (You are no longer hindered by difficult terrain and can not magically become paralyzed or restrained for one minute). 

11th Level: Dizzying Drunkenness (You gain advantage on Dexterity checks, and saving throws for one minute), Blood Iron's Toughness (You gain resistance to non-magical bludgeoning, piercing and slashing damage for one minute), Rainbow Swirl (Your weapon attacks deal 1d4 elemental damage of an element of your choice for one minute).

 

Rejuvenating Brews

Your brews warm the blood and sooth your wounds, now when imbibed your brews heal you for 2d4+ your Wisdom modifier. 

Breath Deep his Fumes

Starting at 11th level you are able to prepare your brews into a liquid that evaporates when it hits the open air, turning your brews into grenades that you can toss using your bonus action with a range of 30ft. Any creatures within 5 feet of where you throw the jug that shatters. Creatures that inhale this thick cloud of brew gain the effect of your brew, though if they are not also a monk of the same order the effect does not take as strong a hold. Non- Order of Feln's blood creatures that inhale this cloud only gain the effect of your brew for a number of rounds equal to your Wisdom modifier, and, when a brew expires on them they must make a Constitution Saving Throw or become intoxicated by your brew (giving them disadvantage on skill checks, and attack rolls for one minute). 

The DC for this Saving Throw is 8+your proficiency bonus+ your Wisdom modifier. 

 

**This inhalation effect is not limited to allies, any creature that inhales the fumes will gain the benefit. 

***The healing granted by Rejuvenating Brews is also an effect of your Brew, therefore it also heals those who breath it in. 

****You must prepare your brews ahead of time to know how many you intend to make in a way that they are to be thrown and can not change this until the end of a long rest. 

Feln's Blood

Starting at 17th level you learn the ultimate brewing techniques of your order, mastering the art of  infusing your ki into your brew. Now whenever an ally breaths of your fumes they come under the effects for the full minute (though they still need to make the saving throw at the end), you learn the final recipes of your order, and you gain Expertise with your Brewer's supplies and can craft alcoholic beverages in half the time. 

Your bonus to attack and damage rolls you gain when you drink one of your brews is now increased from the round you drink it to now match the length of the brew itself. 

Recipe: Feln's Blood (Your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and gain an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action for one minute.) This recipe is unique and can not be used with Breath Deep his Fumes. 

In addition you know now how to brew Feln's Blood (Wine), a wine that requires special berries that are extremely difficult to grow (requiring a tundra like environment and several DC 20 Nature checks, and weeks of time to grow and bare frut), the wine however is greatly sought after, masterfully made bottles often selling for hundreds of gold. 

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