Base Class: Barbarian
Most Barbarians are savage and furious beast-like people. Fuelled by rage and pure anger. Striking furiously at whatever gets in your way. Those who follow this path become more orderly. Still furious and overwhelming in strength and endurance, but with the precision of that of an honoured knight. Strike like the eagle with the power of the bear.
Extra Attack
Beginning at 3rd level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 5th level in this class.
Critical Insanity
At 6th level, your weapon attacks score a critical hit on a roll of 19 or 20. Additionally, when you score a critical hit, don't reroll the dice. Instead, use the highest possible number on that particular damage dice.
Critical Banker
Beginning at 10th level, when you score a critical hit, you can choose to re-roll the attack roll and save the critical hit for later. You can hold up to 3 critical hits. If you attack a creature with critical hits stored, you can re-roll the dice and add it to the damage for every critical hit you store. For example, if you have attack a creature with a great-axe, and you have 3 critical hits stored, you can add 36 + 3 times your strength modifier to the damage
Honourable Combatant
Starting at 14th level, your attacks have advantage on creature with less than 10 Intelligence. Additionally, when fighting a creature of good or neutral alignment, if they score a critical fail on an attack against you, roll a d20. If your result is higher than the opponent's intelligence score, they are charmed by you for 5 turns.
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