Bard
Base Class: Bard

As opposed to regular bardic colleges, the corrupted siren has been drawn to a dark malevolent force. The bards once charming attitude are no more,  now driven by angered and sickening thoughts using all of their alluring powers to over power all creatures around them to get anything that they want.

Alluring Voice

At 3rd level, you learn to construct certain tones that can impair a creatures concentration, ensuring that they are not able to focus.

After expanding a bardic inspiration die, you begin to hum an alluring and distracting sound. As a bonus action 3 creatures within 30ft  of you must make a charisma saving throw. Any target that fails the saving throw must reduce any saving throw or attack roll result by the bardic inspiration die for a minute. 

If any of the targets succeed on their saving throw, the target is not distracted by the sound.

Once you use this feature, you can’t use it again until you finish a long rest.

The bardic inspiration die increases when you reach certain levels in this class, increasing to a d8 at 5th level, d10 at 10th level, and d12 at 15th level.

Song of Manipulation

As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your bard spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Banshee Screech

At 6th level, you gain the ability to produce or simulate screeching noise to temporarily stop a creature as they try to block out the noise.

As an action you produce an irritating screech, or simulate discord. Any creature within a 15ft cone from you must make a wisdom saving throw against your bard spell save DC. Creatures that fail their saving throws take 3d6 psychic damage, and are stunned until the end of their next turn. Creatures that successfully save take half the damage and are not stunned.

After producing this sound a college of the siren bard is unable to use this ability again until they have completed a long rest.

The psychic damage increases when you reach certain levels in this class, increasing to 5d6 at 5th level, 7d6 at 10th level, and 9d6 at 15th level.

Salivating Fantasy

At 14th level, you gain the ability to weave dark magic into your words and tap into a creature’s deepest fears or their desires.

You are immune to being charmed Once per long rest as an action, you can start to conjure a harmonious song to one creature that can hear you within 30 ft. can hear. The target must make a WIS saving throw. If it fails, the target is paralyzed by you for the next minute, as the target is paralyzed all sound is blocked out as the song penetrates through, visions of leering creatures or horrifying predators surround the effect creature (your choice). An affected creature is able to repeat the saving throw at the end of their turn, or if they take damage. If the creature fails the save 3 times, they become completely enthralled by you for 24 hours.

When a creature is enthralled they are no longer paralysed by the effect, and will do anything they are commanded to do.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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11/21/2019 5:07:55 AM
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