Monk
Base Class: Monk

You follow a monastic tradition that teaches you to harness ki to heal or harm. When you focus your ki, you can affect the ki of others, helping or maiming them.

Healing Hand

At level 3 you learn to channel your ki to heal your body as well as others. You can use ki to heal yourself and your allies.
1. Healing points: As an action using 1 ki point, a creature you touch regains a number of hit points equal to your ki spent X Martial Arts dice + WIS modifier. This ability has no effect on undead or constructs. Multiple ki points can be used to a Max of (1/2 your Monk level). In addition when using this action you can still make an unarmed attack with your bonus action or user flurry of blows
2. Gentle hand: You can also use your action and spend 2 ki points to cast lesser restoration without providing material components.

Ki breaker

At 6th level, You gain the ability to bring harm to your opponents with your key you gain the following ki abilities.
1. Ki strike: When you hit a target with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.
2. Ki disruption: On hit you can expend 2 ki to remove one of the 5 senses from a foe. The target most make a Constitution saving throw. If it fails, the target is either looses sight, hearing, feeling, taste, or smell. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the effect ends, otherwise it last for 1 minute. You can use this feature equal to your WIS modifier per long rest

Healing Hand Mastery

At level 11 your mastery of using ki to heal brings you the following benefits.
1. Guided Meditation: Once per long rest, you can guide up to 10 allies on a 10 minutes meditation. At the end you and your allies heal 2 x Martial arts dice + WIS mod
2. Hand of Restoration: Once per long rest, as an action,  you can spend 5 ki to restore an ally this ability works as the Greater Restoration spell
3. Healing ki surge: Once per long rest, as an action,  you can spend 6 ki to greatly heal an ally. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This ability also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

4. Ki infusion: You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This ability can't return to life a creature that has died of old age, nor can it restore any missing body parts. Only useable once per long rest

Ki Mastery

YourAt level 17 your Mastery of Ki has reached it's maximum power. You have gained the
1. Fist of destruction: Once per long rest, You can spend 6 ki to send negative energy coursing through a creature that you hit, causing it searing pain. The target must make a Constitution saving throw. It takes 7 x Martial arts dice + 30 necrotic damage on a failed save, or half as much damage on a successful one.
2. Hand of renewal: Once per long rest, you can spend 7 ki to regenerate an ally. This ability works like the Regeneration spell
3. One with the ki: When healed by a healing spell not casted by you. You recover one ki

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11/25/2019 5:39:41 AM
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