Base Class: Barbarian
In a world filled with violence it is only natural for brutes to arise; those who live a life of bloodshed and never-ending danger. But even among the brutes, there are some take a path that makes even the depraved on this world uncomfortable. That path is the path of the daredevil.
Daredevils are always looking to live on the edge be it for enjoyment, self-loathing, or even some twisted form of honor. A day where a daredevil does not bleed is a day not worth living.
Adrenaline
Starting when you choose this path at 3rd level, you can brace yourself for incoming damage as a bonus action. Upon doing this, every attack you take adds an additional d4 damage to your next attack (maximum of 4). This becomes a d6 at level 8, and a d8 at level 14. You can do this a number of times equal to your constitution modifier (minimum of 1), and a charge is expended even if you take no damage.
You regain all charges of this ability upon finishing a short rest.
Reckless Abandon
Starting at 6th level, you gain an additional 10 ft of movement when moving towards a hostile creature. Additionally, If you move at least 10 ft in a straight line and land an attack against a creature, that creature must direct it's next attack at you if possible.
Thrill of Battle
Starting at 10th level, you really start to get into your element when you are injured. If you are bellow 50% of your maximum hit points, you score a critical hit if you roll an 18 or higher. If you are bellow 25%, you score a critical hit if you roll a 16 or higher.
Final Gambit
Starting at 14th level, you spend your action to focus all of your energy. This ends your turn. While focusing you cannot move, or dodge oncoming attacks as you stand firmly rooted to the ground. On your next turn, you can add half the total damage you took while focusing to your next attack.
This feature can only be used once per long rest.
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