Base Class: Wizard
Wizards of this school are not afraid to get their hands dirty.
Written in blood
Beginning when you select this school at 2nd level, the the time that is required to write any spell is halved if it is written in fresh blood(less than 12 hours since death).
Internal bleeding
Beginning at level 2,
You can use the creatures blood as weapon, as a bonus action you deal 1d8+INT slashing damage to a target within 30 feet making the target to bleed, you invoke the arcane powers of the targets blood to cause the following effects:
-all of the leveled spells you cast deal bonus 1d10 damage to the target.
-the targets speed is reduced by 10 feet for the duration.
-you regain 1d6 hp when the target is reduced to 0 hp.
The effects last for 1 minute or until the caster is dead or incapacitated. You can use this feature INT modifier times long rest.
Bloodletting
Once you choose this arcane tradition at 2nd level you gain proficiency in light armor and medicine checks.
Crimson flow
At 6th level,When you use the “internal bleeding” feature on an enemy that is bellow half of its maximum hit points(bloodied) the feature is being amplified:
-19 also counts as a critical against this target
-the target receives 1d4 piercing damage for each turn under the effect of “internal bleeding”.
-the target cannot regenerate hit points.
Cycle of suffering
Beginning at 10th level, you can cast cure wounds and inflict wounds, the two are always prepared and doesn’t count against the spells prepared.
Cursed alchemy
You can perform a 30min ritual to convert bio material into pure arcane energy, you restore a single spell slot depending on the size of the creature:
Tiny-none
Small-level 1
Medium-1d4
Large-1d6
Huge-1d6
Gargantuan -1d8
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