Base Class: Warlock
Congratulations! If you’re reading this, you’ve either won magic powers through the annual Steve’s Cool Magic Stuff Giveaway, or you’ve decided to send me something cool every month in exchange for magic! Either way, welcome to the Steve family. Here, you’ll get cool magic stuff, and even cooler magic stuff as you get stronger. Maybe you can even become an immortal lich god like me. Either way, you have cool magic stuff now, and as long as you give me a gold coin, prayer from the heart, a heart with a prayer written on it, a cool stick or shiny rock, or the esophagus of a 17-year old kimodo dragon with a pigment deficiency, I’ll let you keep your cool magic stuff as long as you give me any of the above things once a month. In turn, I’ll supply you with cool magic stuff.
Expanded Spell List
Enjoy your magic powers. Whatever you already knew, you know these things too now.
Steve Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Stevecare
Starting at 1st level, you can regain an amount of Hit Points equal to 2d4 + your Charisma modifier as a bonus action a number of times equal to your charisma modifier. You cannot regain Hit Points past your Hit Point maximum with this feature. You must finish a long rest to regain any expended uses.
Steve Cares
Starting at 6th level, Steve himself may help you out for a while. For the next hour, you have advantage on either ability checks, saving throws, or attack rolls. You may only choose one from these three. You can activate this feature as a bonus action. Once you use this feature, you can’t use it again until you finish a long rest.
Good Investment
Starting at 10th level, you gain 1 Stevecoin. A Stevecoin is a magic item, which may be used as currency at any merchant that accepts coins as fair tender. To determine the value of a Stevecoin, roll 1d4, and subsequently, 1d100. It’s value lasts until a separate transaction is made or attempted with it, otherwise, it resets in an hour.
The d4 roll will determine what it’s value is measured in (1- Copper, 2- Silver, 3- Gold, 4- Platinum). The d100 will determine how much of that currency it is worth. For example, if you were to roll 3 on the d4 and 17 on the d100, the Stevecoin is worth 17 gold. You gain one more Stevecoin each time you level up from now on.
Steve’s Cool Stick
Starting at 14th level, when you hit a creature with an attack, you can use this feature to deal an additional 8d8 necrotic damage to it. If the target has resistance or immunity to necrotic damage, it is negated completely for the next 1d4 rounds, including this attack. If a creature dies from this hit, it becomes a zombie under your control for a week, before it will decay and collapse. The DM can rule that the zombie has the same stats as the creature, or use the zombie stat block from the Monster Manual.
Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Jul 19, 2020dude.. i love this.