Sorcerer
Base Class: Sorcerer

Your character has no ability to project magic beyond their fingertips. Spells deal more damage but with no range.

DEFECTIVE MAGIC lvl 1

 All spells you choose gain a range of touch only. All spells become melee spell attacks. All area of effect spells now start their area next to your location, starting with your touched target. Any area of effect spell that misses its intended target fizzle and do nothing. Spells that may target one or more creatures must be in contact with you to be targeted. Spells cast on willing creatures do not require an attack.

 

FORCEFUL TOUCH lvl 1

All spells that hit a target double the number of dice used on successful hits.

ELUSIVE lvl 1

You gain the ability to use the actions dash, disengage, and hide as a bonus action. Being hidden in this way does not give you advantage on your melee spell casting.

GRASPING HOLD lvl 6

Once per long rest, you may force your target to fail its saving throw on a damaging spell. You gain an additional use of this ability per long rest at levels 14(2) and 18(3). You must announce this abilty before the saving throw is attempted.

 

QUICK HANDS lvl 6

You gain proficiency in sleight of hand trait. If you are proficient in sleight of hand already you may choose another dexterity based check trait.

DEFLECT MAGIC lvl 14

If you are the target of a DAMAGING spell you may deflect the magic as a reaction. If the spell is single target only and does not require a save, spend 2 sorcerer point to deflect it or 5 sorcerer points to send the magic back at the caster. If the spell requires a save spend 2 sorcerer points to halve the damage automatically, or 5 sorcerer points to take no damage. You still have to roll if there is an additional effect tied to the save. You may make this reaction multiple times per round of combat, if u do so spend one additional sorcerer point per reaction after the first. This ability does not protect anyone but this character from area of effect or multiple target spells.

TWO-HANDED lvl 18

Once per long rest, if you use your action to cast a spell, you may use your bonus action to cast a second spell of any level on the same target.

Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2019 5:03:57 PM
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