Sorcerer
Base Class: Sorcerer

These sorcerers are as graceful and shifting as the brilliant northern or southern lights they were conceived beneath. Their magic is one of the mysteries of the polar nights, and manifests as an affinity for the cold and radiant elements. Children of the aurora often have some physical characteristic reminiscent of their magical heritage, such as shifting eye colour, heterochromia or a brightly coloured streak in their hair.

Expanded spell list

Your connection with the Aurora lets you choose from an expanded list of spells when you learn a sorcerer spell. The following spells are added to the sorcerer spell list for you.

Spell Level

Spells

1st

faerie fire, guiding bolt

2nd

moonbeam

4th

freedom of movement

6th

wall of ice

9th

prismatic wall

 

Bonus cantrip

At 1st level, you learn the Dancing Lights cantrip. It does not count against your number of cantrips known.

When you cast this spell you may choose to have the lights appear as a continuous, dancing aurora. The amount of light created is not affected by this change.

Dance of the Lights

Starting at 6th level, you become nimble and gracious like the Aurora when you channel your magic.

Whenever you spend a sorcery point, choose one of the following effects:

  • You gain a bonus to your AC equal to the amount of sorcery points spent.
  • You gain a bonus walking speed equal to 5 feet per sorcery point spent.
  • You gain a bonus to dexterity saving throws and ability checks based on dexterity equal to the amount of sorcery points spent.

The effect you choose lasts until the start of your next turn if in combat, or for one minute if outside combat. If an effect is active when combat starts, it lasts until the start of your first turn. If you activate this feature while an effect is active, the effects stack.

Polar Magic

Your magic comes from the polar regions of the worlds, where brilliant lights and freezing nights are synonymous. At 6th level, you gain resistance to cold and radiant damage, and spells with these damage types are improved.

Whenever you deal cold damage with a spell, you may choose one enemy damaged by the spell to take additional radiant damage equal to your spellcasting ability modifier. 

Whenever you deal radiant damage with a spell, you may choose one enemy damaged by the spell to take additional cold damage equal to your spellcasting ability modifier.

Master Dancer

At 14th level, your Dance of the Lights feature is improved.

Whenever you have bonus AC from the Dance of the Lights feature, opportunity attacks against you have disadvantage.

Whenever you have bonus movement speed from the Dance of the Lights feature, you have a flying speed equal to your walking speed.

Whenever you have a bonus to Dexterity saving throws from the Dance of the Lights feature, you are immune to being grappled or magically restrained.

Auroran Soul

At 18th level, you become one with the Aurora. 

You gain immunity to cold and radiant damage. In addition, whenever you spend more than one sorcery point to empower a spell that appears on your expanded spell list or deals cold or radiant damage, you regain one sorcery point.

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