Base Class: Rogue
You have trained to be an expert with ranged weapons, whether it be with bows, crossbows, or the new and volatile firearms.
Quick Draw
Starting at 3rd level, you no longer need to use an action or bonus action to draw or reload your weapon.
Dead-eye
When you choose this archetype at 3rd level, you will be able to focus your sights with deadly precision. You can burn your bonus action on a turn in order to gain advantage on the attack roll.
Ranged Weapon Master
You will gain proficiency with either bows, crossbows, or firearms.
Bows
You'd prefer to use bows and arrows, the classic weapon of archers.
Crossbows
You'd prefer to fight using crossbows, the more direct and mechanical brother to the grace of a traditional bow and arrow.
Firearms
You'd prefer to use guns, a new technology with explosive results.
Killshot
Starting at 9th level, when you use the dead-eye ability, attacks that hit the target are considered a critical hit. If the advantage roll was already a critical hit, roll one additional damage dice. This feature can be used again after a short or long rest.
Enhanced Dodge
By 13th level, you have grown immensely agile. Roll against the attack roll. If the value of your roll is greater than the attack roll, you will negate 3/4 of the damage instead of only half. You also get a bonus to your Armor Class.
Reputation of Legend
When you reach 17th level, you will have established quite the reputation. You gain expertise and advantage on intimidation and persuasion checks, and get to formulate a legend around your character.
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