Monk
Base Class: Monk
The followers of the Way of the Saints have discovered enlightenment through meditation and discipline. The Monk walks the path of the righteous and seeks unison with the Lords of Light. 

Holy Orders

The monk takes sacred vows and is granted the ability to work signs in the name of the light by the gods. The monk can now cast shield of faith, magic weapon, protection from good and evil, and divine favor for the cost of 2 ki. The monk does not require any material components to work these miracles. The monk also gains the light cantrip if he doesn't already know it. 

Burning Zeal

The monk strikes with the righteous fury of the gods. The power of the light imbues his unarmed attacks and the monk can choose to cause radiant damage with his unarmed strikes up to 5 feet away. 

Face of God

The monk meditates on the names of the gods and casts Channel Divinity. When channeling divinity the monk can cast Radiance of the Dawn or Turn Undead upon himself once per long rest. Radiance of the Dawn does 2d10 plus monk's level of radiant damage to hostiles within 30 feet of self and dispels magical darkness.

Blessed Fortitude

The Gods of Light preserve their faithful. The monk can resist the corruption of his body. When the monk has to take a constitution saving throw he will take no damage upon successful saves and half damage upon failed saves. 

Exorcism

The light of gods radiates from their champions and banishes otherworldly entities from the mortal plane forever. The monk can now cast Dispel Evil and Good. The monk spends 3 ki points and doesn't require any material components 

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