Base Class: Paladin
The oath of sacrifice isn't a path to the weak, selfish or cowards, the gods will only help if they think that you a worth, selfless, determined and fearless. To follow this path you will have to sacrifice every inch of your being, to only when it all seems lost, you will be rewarded with a power never seen.
Tenets of Sacrifice:
Humbleness: Estravagense, greed or jealousy have no place on the harts of thous devoted to the sacrifice, for a greedy hart will not sacrifice what is needed for the greater good.
Determination: To sacrifice means to give all you got to not always succeed, to succeed you have to put your heart and soul in a cause even if it seems impossible to achieve.
Vision: Thous who follow this path have to know what to sacrifice for the greater good. This doesn't mean that you are above the law or any actions are justified only by the greater good.
Selflessness: The act of sacrificing oneself is the purest act of altruism, only the most selfless of men can willingly do such an act knowing the cost to himself, and only the most selfless of men would do it in a heartbeat knowing the cost of not doing it.
Pain: Due to the very nature of this oath pain is inevitable for thous who follow it, but it should be avoided to inflict pain in the innocent bystanders because, more than anyone, a follower of the sacrifice knows pain.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Renounce. As an action, you can sacrifice your weapon to gain a temporary magic weapon for 1 hour with the same attributes of the sacrificed weapon plus 1d10 if the sacrificed weapon isn't magic, and the wrapon deals duble damage if it is. If the weapon isn't already in your hand you can, as a bonus action, conjur the weapon to your hand. You can end this effect on your turn as part of any other action or if you fall unconscious, this effect ends.
The sacrificed weapon is lost an can't be recoverd by any means. Divinations spells won't be able to find the weapon.
Weapons summond/criated by spells or rituals can't be sacrificed.
Sacrifice. As an bonus action, you can sacrifice 5 hp up to 30 hp to deal radiant damage to an enemie or to heal an allie up to 30 ft awey from you. The amont of healing and damege is equal to 1d6 incriced by 1d6 fo every extra 5 hp sacrificed up to 6d6
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of libation
Starting at 7th level, friendly creatures within 10 feet of you can sacrifice 5 hp to gain 1d4 in a abiliity check
At 18th level, the range of this aura increases to 30 feet.
Blood sacrifice
Beginning at 15th level, wen you use an abiliity of the Oath of Sacrifice you can sacrifice up to 100 hp to gain 1d10 of bonus damage or heling for every 20 hp sacrificed up to 5d10 in this abiliity this turn
Body Sacrifice
At 20th level, as an action, as an action, you can sacrifice your body you're losing all your hp to achieve overwhelming power, while in this form you retain consciences and are immune to damage, death and can utilize any of your Oath of Sacrifice's spells without sacrificing hp for 1 minute
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