Monk
Base Class: Monk

The Way of the Mountain is a philosophy built on pacifism. Like their namesake, these monks stand their ground relentlessly, but rarely strike back. Those that challenge one of these monks find themselves humiliated as if they had thrown themselves at a wall. Outside of the monasteries, however, these monks do not often hold so strictly to these pacifist ideals, and their legendary tenacity makes them an irreplaceable ally, or a terrifying foe. 

Face of the Mountain

Starting when you choose this tradition at 3rd level, you learn to harness your ki to improve your physical strength and endurance. You gain the following features.

  • You can use your Strength modifier instead of your Dexterity modifier when using Unarmored Defense to calculate your Armor Class.
  • You have advantage on saving throws against effects that would move you or knock you prone. 
  • You ignore difficult terrain. 

Immutable as Stone

At 6th level, you can channel your ki to become as immutable as stone. As a bonus action, you can spend 1 ki point to take on a defensive stance. While in this stance your speed becomes 10 ft., you can not take bonus actions, you can add your Proficiency Bonus to your AC, and you can not be forcefully moved, restrained, grappled, or knocked prone by any means. This stance lasts 30 seconds or until you choose to end it early, no action required. 

Stone's Wrath

Your immense strength shakes the earth beneath your feet. Beginning at 11th level, when you take the Attack action on your turn, you can spend 2 ki points to cast earth tremor at 1st level as a bonus action. The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus. You can spend addition ki points to increase the spell's level. Each ki point you spend above 2 increases the spell's level by 1, up to a maximum of 6 points spent (spell level 5). 

Break Upon Me

At 17th level, your enemies' weapons break upon your unflinching body. When a creature misses you with a melee attack, you can use your reaction to attempt to disarm them or knock them prone. The target must make a Dexterity saving throw or either drop its weapon or become prone. The saving throw DC equals 8 + your Wisdom modifier + your proficiency bonus.

Additionally, you gain resistance to nonmagical piercing, slashing, and bludgeoning damage. 

Previous Versions

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11/30/2019 7:00:02 PM
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