Base Class: Warlock
You dreamt your way into a pact with a powerful magic entity lost deep within the astral plane, such as a primal storm of arcane energy given thought, a legendary mage having trascended physical form, or a powerful spell echoing through the planes. In exchange for magical power, these patrons expect their followers to facilitate constant and raw releases of magical energy, working towards some arcane entropy for better or for worse. Who knows where this released energy flows, and to what end...
Expanded Spell List
Maelstrom Expanded Spells
The Maelstrom lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | hex, guiding bolt |
| 2nd | enhance ability, magic weapon |
| 3rd | life transference, motivational speech |
| 4th | elemental bane, confusion |
| 5th | hallow, enervation |
Arcane Splendor
At 1st level, the Maelstrom's vast energy shifts and expands your own, making your magic essence so volatile that it can be tapped into by other spellcasters. If another creature with the ability to cast spells is within 20 feet of you, they may cast spells from your list of spells known in addition to their own. When doing so, the caster may not use a spell slot of a level higher than yours. If a creature casts a spell from your list and they do not know that spell themselves, you can attempt to counter it. You make a Charisma saving throw of DC equal to the caster's spell save - your warlock level. On a success, the spell fails and has no effect.
Refractive Rhetoric
Beginning at 1st level, when another creature you can see within 20 feet of you casts a spell you can use your reaction to temporarily learn it, giving you the ability to cast it until the end of your next turn. The learned spell counts as one of your spells known, for the purposes of your Arcane Splendor feature.
Maelstrom's Bond
At 6th level, you gain the ability to connect to and enhance a source of magic around you. As a bonus action, you form an arcane bond to another creature you can see. While active, your bonded partner gains a bonus to their spell attack modifier and spell save DC equal to your proficiency bonus. Additionally, you and your bonded partner know each other's cantrips in addition to your own. If your bonded partner does not have the ability to cast spells, their spell save DC and spell attack modifier are equal to yours. This feature is treated as a concentration spell that lasts up to one minute, or until either you or your partner is knocked unconscious or dies.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once) and you regain all expended uses when you finish a long rest.
Open Mind
Starting at 10th level, you are capable of making others more vulnerable to magical influence at the cost of opening yourself up to the same. Once per round when you cast a spell of 1st level or higher on one or more targets, you can impose disadvantage on their next saving throw made to resist a spell effect. However, you also suffer disadvantage on saving throws to resist spell effects until the start of your next turn.
Catalyzing Surge
At 14th level, your arcane presence is so expansive that you can willingly bestow it to other living creatures for a time. As an action, you unleash a crackling arcane wave that temporarily surges the arcane power of other living creatures around you. You choose up to 4 creatures around you, and grant them one of the following effects. You may choose each creature only once.
- The target is galvanized, gaining one spell slot of a level equal to yours. This spell slot remains until it is used, or until the target finishes a short rest. If the target does not know any spells, they are able to cast from your list of known spells for as long as they hold that spell slot, using your spell save DC and spell attack modifier.
- The target's magic is overcharged, making it so the next spell they cast is considered to have been cast at one level higher than that of the spell slot used (maximum of 9th level). This effect lasts for one minute, or until the target casts a spell.
- The target is fortified, gaining a bonus equal to your spell attack modifier to saving throws against magical effects. This effect lasts for one minute, or until the target succeeds on a saving throw to resist a magical effect.
Once you use this feature, you must finish a short or long rest before you can use it again.
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