Ranger
Base Class: Ranger

The Grey Wardens are the ultimate defenders of the civilized folk and the lives of the wild. They are known to be heavily armored combatants with the ability to cause lots of damage to those creatures they study to kill.

Throughout the history of Acrious they have been deployed to enforce the balance between the common folk, the nobels, and the bandits and monsters found in the forests. They are martial masters and are incredibly good allies to have and hard enemies to foil. 

Warden Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Grey Warden Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. As a Warden you have a natural tie to the magical weave found throughout Acrious, giving you an additional spell for each Warden Spells available. 

Grey Warden Spells

Ranger Level Spell
3rd sheild of faith, detect magic
5th fame blade, zone of truth
9th flame arrow, remove curse
13th death ward, wall of fire
17th commune with nature, dispel good and evil

Brutish Combatant

At 3rd level, You gain proficiency with heavy armor and receive a +2 bonus to both your Strength and Consitution Ability Score, this can exceed 20 points 

Monster Specialist

At 3rd level, when you attack a monster that is considered to be a favored enemy of yours you may roll any attacks damage die an additional time and add your profiencey bonus to the damage of that roll as well.

Redirecton

Starting at 7th level, whenever an enemy attacks an ally of yours standing within 5 feet of you. You can use a reaction to redirect the attack towards you. The attacker must roll to hit you and all the damage done to you is halved.

Magic-User’s Nemesis

At 11th level, you gain the ability to thwart someone else’s magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Cunning Fury Strikes

At 15th level, you can go into a fury of attacks for a single minute. All attacks are at advantage during this time and any damage done to a monster that is a favored enemy of yours recieve a 2d6 bonus to damage. All 18s, 19s, and 20s, are considered to be critical attacks during this time. You may only do this once per short rest. 

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