Warlock
Base Class: Warlock

Creatures of innate magic and eons-old intelligence, dragons are beings of legend, fate, destruction, and destiny incarnate. Though it is a secret known to few, the truly ancient of their kind are able to share their inner magic with mortals by taking part in an eldritch ritual involving a contract and an elixir of the ancient dragon's own blood suffused with the dragon's potent magical will. This ritual binds the mortal to their ancient draconic patron, sharing in the power of the dragon's blood and gaining a portion of the dragon's own magic. Some scholars of arcana theorize such rituals may have been involved in the creation of the dragonborn race, or even in the birth of the first mortal spellcasters.

Dragons are fickle, notoriously territorial, and endlessly paranoid. What could have influenced your draconic patron to give up a (even quite small) portion of their power, and what does the dragon hope to gain by it? How involved is your patron in your affairs, and why did they choose you to bear some of their power? Often, these are questions that even the warlock has to ponder, as the true intent of a dragon is hidden to all but the most calculating, or truly insane, minds.

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells

Spell Level

Spells

1st

command, shield

2nd

locate object, see invisibility

3rd

protection from energy, haste

4th

private sanctum, compulsion

5th

dominate person, legend lore

Dragon's Senses

Beginning at 1st level, Your sight has been changed by the magic of your draconic patron. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. If you already have darkvision, your darkvision is instead extended by 30 ft. Also, you have advantage on Wisdom (Insight) checks when attempting to discern if a creature is hiding a secret from you.

Ancient's Element

At 1st level, you can channel the element of your draconic patron. You have a pool of d6s that you spend to fuel this elemental fury. The number of dice is equal to your Warlock level. 

As an action, you can expend a number of dice from your Acient's Element pool and exhale a torrent of your patron's magical element. Your patron's draconic ancestry determines the size, shape, save type, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw. The DC for this saving throw is equal to your spellcasting DC. On a failed save, the target takes damage equal to your roll. On a successful save, the target takes half damage.

Your pool regains all expended dice when you finish a long rest.


Draconic Patronage

 

Dragon

Damage Type

Breath Weapon

Black

Acid

5 by 30 ft. line (Dex. save)

Blue

Lightning

5 by 30 ft. line (Dex. save)

Brass

Fire

5 by 30 ft. line (Dex. save)

Bronze

Lightning

5 by 30 ft. line (Dex. save)

Copper

Acid

5 by 30 ft. line (Dex. save)

Gold

Fire

15 ft. cone (Dex. save)

Green

Poison

15 ft. cone (Con. save)

Red

Fire

15 ft. cone (Dex. save)

Silver

Cold

15 ft. cone (Con. save)

White

Cold

15 ft. cone (Con. save)

Black Dragon

Your patron is an evil and vile black dragon. You spew potent acid.

Blue Dragon

Your patron is a vain and territorial blue dragon. You exhale a ray of electricity.

Brass Dragon

Your patron is a gregarious and hospitable brass dragon. You exhale a blast of violent flames.

Bronze Dragon

Your patron is an inquisitive and righteous bronze dragon. You expel a charge of lightning.

Copper Dragon

Your patron is a mischievous and even-tempered copper dragon. You project a torrent of acid.

Gold Dragon

Your patron is a powerful and majestic gold dragon. You rain down fire upon your enemies.

Green Dragon

Your patron is a cunning and treacherous green dragon. You expel a deadly poisonous spray.

Red Dragon

Your patron is a cruel and covetous red dragon. You project destructive flames upon those you seek to end.

Silver Dragon

Your patron is a friendly and social silver dragon. You breathe a blast of freezing cold wind.

White Dragon

Your patron is a violent and animalistic white dragon. You release a powerful gust of frost.

Draconic Resistance

At 6th level, your body has been fortified by your patron’s draconic essence. When you fail a saving throw, you can use your reaction to instead automatically succeed on the saving throw. You must use this feature before the effects of the failed saving throw occur.

You must finish a short or long rest to regain this feature.

Additionally, you gain resistance to your patron’s element type.

Black Dragon

Your patron is an evil and vile black dragon. You have resistance to acid damage.

Blue Dragon

Your patron is a vain and territorial blue dragon. You have resistance to lightning damage.

Brass Dragon

Your patron is a gregarious and hospitable brass dragon. You have resistance to fire damage.

Bronze Dragon

Your patron is a inquisitive and righteous bronze dragon. You have resistance to lightning damage.

Copper Dragon

Your patron is a mischievous and even-tempered copper dragon. You have resistance to acid damage.

Gold Dragon

Your patron is a powerful and majestic gold dragon. You have resistance to fire damage.

Green Dragon

Your patron is a cunning and treacherous green dragon. You have resistance to poison damage.

Red Dragon

Your patron is a cruel and covetous red dragon. You have resistance to fire damage.

Silver Dragon

Your patron is a friendly and social silver dragon. You have resistance to cold damage.

White Dragon

Your patron is a violent and animalistic white dragon. You have resistance to cold damage.

Overwhelming Presence

At 10th level, you’ve inherited your patron’s awesome presence. Creatures affected by it are taken aback by your powerful aura.

As a bonus action, you may radiate your aura outwards. Creatures of your choice within 60 feet of you must succeed on a Wisdom saving throw against your spell save DC or become frightened of you for one minute. A creature frightened in this way can repeat its save at the end of each of its turns. A creature that saves against this effect may not be subject to it again for 24 hours.

You must finish a short or long rest to regain this feature.

Feral Transformation

At 14th level, you can temporarily strengthen aspects your draconic patron has given you for up to a minute. You may sprout horns, grow scales, gain burning draconic eyes, and take on other features directly reminiscent of your draconic lord.

As bonus action, you can transform to resemble your patron. You gain the following abilities:

  • Webbed dragon wings sprout from your back, granting you a flying speed of 60 feet.
  • Your blindsight is extended up to 30 feet.
  • You grow feral claws. Your unarmed strikes deal 1d6 slashing damage.
  • Your Draconic Resistance features damage resistance becomes damage immunity.
  • The distance of your Overwhelming Presence is increased to 120 feet.

Once you have used this ability, you may not use it again until you complete a long rest.

Previous Versions

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