Base Class: Warlock
Warlocks of the Diviner have now opened their third eye, and experience a heightened sense of sentience. They can see things they shouldn't be able to see, and know information that was otherwise hidden.
Expanded Spell List
The Diviner lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Diviner Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
The Third Eye
Starting at 1st level, as a bonus action, you can open your third eye to see 15 feet into the world around you. You gain a unique sort of blindsight, where within this range you can see though all nonmagical darkness and all invisible objects. You can still be surprised if something sneaks up on you. In combat, this effect lasts for a number of minutes equal to your warlock level. Outside of combat, this effect lasts up to three times your warlock level. The range increases to 20 feet at 6th level, 30 at 9th, 40 at 13th level, 50 at 16th, and 60 at 20th. Anyone who is invisible, who is using an alternative method to see (like scrying), or who is in the ethereal plain (and can see you), can see a realistic solid-white glowing eye on your forehead.
You cannot use this ability again until you complete a short or long rest.
Diviner's Foresight
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Cast Consciousness
Starting at 10th level, you can recreate a supreme version of the Clairvoyance spell. You can move it wherever you want within the duration, and your speed is tripled. You also gain access to all of your senses. However, a creature that can see the sensor, (such as a creature benefiting from see invisibility or truesight) sees an ethereal version of you rather than a luminous orb. The range is 2 miles instead and it lasts 30 minutes. If your actual body is hit, or if someone tries to "shake you awake," then the effect is cancelled.
Divination Overload
When you hit a creature with an attack, you can use this feature to instantly overload it with information of the world around it. It takes 10d10 psychic damage. It must also make a wisdom saving throw, with your spell save dc as the dc, and if it fails it spends the next round stunned.
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