Base Class: Barbarian
While most monastic traditions rely on speed, elegance, grace and wisdom. You are an entertainer. Your body isn't built for aesthetics, it is built for one of the most noble of combat sports. An armour of muscle, covered in an even thicker armour of fat. While most people might see you as unhealthy, obese and the likes you are almost the exact opposite, a specimen at the peak of physical performance.
Punishing palm strikes
Your unarmed strikes can deal bludgeoning
damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a
d8.
When you successfully start a grapple, you can
deal 1d4 bludgeoning damage to the grappled
creature. Until the grapple ends, you can also
deal this damage to the creature whenever you
hit it with a melee attack.
Immovable Object
Beginning at 6th level, You are considered one Suze larger for the purpose of grappling, and have no upper size limit for grapples opponents Additionally, your grip has become infused with your fighting spirit. Your unarmed strikes are considered magical for the purposes of ignoring damage resistance.
Unstoppable Force
At 10th level, the power of your palm strikes has grown so that most enemies cannot withstand it without recoiling backward. When you perform an attack roll, you may optionally perform the shove action as part of the unarmed attack. After you have confirmed the attack and damage you can then force the enemy to make aasyr save DC 8+Prof+str. If they fail, they are forced 5ft backward, and you can choose to advance 5ft forwards.
Body Slam
At 14th level you gain the ability to down an opponent with a devastating body slam.
When you maintain a grapple with an opponent over two rounds, you can choose to sacrifice one of your attack actions to perform a powerful bodyslam.
eg.
Round 1, grapple opponent
Round 2: Body Slam
Perform a grapple check against the already grappled opponent. If you succeed, the opponent is lifted off their feet and slammed into the ground, with the full force of your bodyweight behind it. Both you and the opponent are left prone and without the grappled state, and the opponent must then make a con save. (DC10 + proficiency + STR mod)
On a failed save they take 10d10 damage and are stunned until the end of their next turn.
On a successful save they take half as much damage and are not stunned.
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Posted Aug 24, 2020Not sure how dndbeyond feels about homebrewery links but.
https://homebrewery.naturalcrit.com/share/dZfxPqX9h
It's still an early draft without any testing.
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Posted Aug 23, 2020and the shiko should be like earth tremor not thunderwave and you can cast it at higher levels depending on your level in the class.
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Posted Aug 23, 2020Check out the pugilist pdf from dungeon masters guild. It has some great concepts to borrow in their Arena royale and Squared Circle subclasses.
Yeah i might try my hand at making a subclass of the sumo. It's hard to rp one if you do monk because the stats reqs don't make sense and hard for a barb too because you're not raging and you're a very dignified person. Hell sumo has religious aspects. the salt for ring purification, the shiko to scare away spirits. Sumo could possibly be an entirely different class altogether. i think the levels of your characters should represent the rise in the divisions with 17th level being ozeki and 20th yokozuna.
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Posted Aug 23, 2020Thanks.
This originally started as a concept for a monk build for the unarmed, but the more I read into it, and the more Sumo I watched, the less Monk made sense, and the more Barbarian seemed to fit. Shiko could definitely be a good addition, and one I hadn't considered before.
I'm actually working on a full Wrestler class at the moment, trying to build a class around grappling with its three (current) paths being Sumo, Lucha and BJJ, so I might roll it into that.
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Posted Aug 23, 2020so for third level you gave them the UA unarmed fighting style I think you should also include the Shiko movement as a first level thunder wave spell cast x times per long rest where x is your con modifier. This is just a way to add more sumo flavor to the build. i like what you've done and you've captured more of the sumo essence because you smartly realized that the high mobility of monk isn't the same as the powerful athletic stone monster that is the Yokozuna.