Barbarian
Base Class: Barbarian

If you want to charge head-long into your foes, slay mighty evil champions and have your deeds renowned across the land, then this is the subclass for you. It includes a few traits to make you more survivable in combat while encouraging you to go for gold and fight the biggest, baddest thing on the field. Happy slaying, and may the bards sing of your deeds.

Furious Endurance

At 3rd Level, when you enter a Rage, you gain temporary hit points equal to your Barbarian Level plus your Strength Modifier. These temporary hit points last until your Rage ends. This feature activates every time you enter a Rage.

Heroic Charge

At 6th level you can make a special move as part of your Attack action. Choose one enemy you can see and move towards them up to your full Movement plus 10 ft. You may move through other creatures spaces as part of this move so long as they are your size or smaller. If you end your Movement within reach of your chosen enemy, you may make your full Attack action against them. If you took any attacks of opportunity as part of your Movement, add 1d6 to the damage of your first Attack  for each attack of opportunity that hit you. You must complete a Long Rest before using this feature again. 

Living Legend

At 10th level, while you are conscious, any ally of yours within 30 feet of you can add your Rage Damage bonus to any Charisma ability check they roll. 

Deathblow

At 14th level, as part of your Attack action, you can choose to take a -5 to an Attack Roll. If the Attack hits, the Attack is a Critical Hit. You can use this feature a number of times equal to your Rage Damage bonus, after which you must complete a Long Rest before it can be used again.

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