Base Class: Barbarian
"Academia has little knowledge of the true origins of the Fang Dancers, the assumed nomadic nature of their tribe is nearly too vague to get an exact ideal of Fang Dancer culture as a whole. Though many assume them to be a tribe of shapeshifters and survivalists. What little archaeological discoveries that have been made of Fang Dancers yield their skeletal structure to be more unusual than most, claws, fin structures and some even had several sets of eyes. Many of the past have assumed Shifter races to be the most present in this particular group, this has been deemed false as many archaeological discoveries have brought up peoples of every race or creed. Enshrouded in mystery or chosen isolation, is a mystery that many pursue... some never make it back from this pursuit."
Frostbeard's Memory Compendium, page 131.
Consumptive Appetite (3rd Level)
The Fang Dancer attunes itself to a spirit of consumption or predator spirit, and gains power from consuming parts of creatures:
- Your teeth become more primal in nature, your canine teeth elongate and harden. The rest of your teeth sharpen as well. Any teeth lost or broken return in (3d6) days.
- You may make a bite attack as an unarmed attack on a bonus action dealing (2d8+Strength Modifier) piercing damage. Upon reaching (6th), (8th), (10th), and (14th) level the damage dice increases by one. This attack can only be made once per turn.
- You may only eat raw meat, eating anything else that you don't throw up causes you to lose this feature for (1d6 days)
Gouge
- The Fang Dancer While raging gains the attack Gouge. An attack action must be made using a bite attack, not a bonus action (See above).The Fang then on a hit tears a piece off of the target and swallows it. This grants benefits and deals a +5 bonus damage to a target and heals half the damage dealt. If the target is made of inanimate materials or has no exposed flesh the attack is made disadvantage, and a constitution saving throw must be made at difficulty 15. If the Fang Dancer succeeds it still swallows the chunk, but must be thrown up later.
- The Fang Dancer on successful Gouge attack gains a single Trait/Action from the target. This modifies the Fang's appearance, taking on slight features of the creature they gouged ie. (A wolf's eyes, or thick hide of a bear.) The Fang Dancer makes persuasion checks at disadvantage.
- The Fang Dancer May only hold Traits/Actions equal to their constitution score and may be used 3+ barbarian class level divided by 2 (Minimum of 1) times before the gouged power is used up.
- Leaving Rage causes the Fang Dancer to succumb to a bestial nature gaining disadvantage on intelligence checks/saves. Only After using Gouge and lasts (1d4) hours
- Legendary actions are restricted
Become the Predator (6th Level)
The Fang Dancer becomes able to steal the power of a creature by wearing its pelt after killing and subsuming the spirit of the creature:
- The Fang Dancer must kill the creature by their own hands to make a pelt of a creature. Constructs, undead and anything without skin are unable to be worn. Creating a pelt requires a long rest to craft.
- The pelt grants the killed target's action/traits, this modifies the appearance of the Fang Dancer to accommodate the usage of the action/trait. As well as passively causing disadvantage on charisma checks and saves in social settings.
- Only one pelt can be worn at a time
- Legendary actions are not able to be used
- The Fang Dancer can carry 3 pelts comfortably. Switching pelts requires a bonus action.
- While Raging the Fang Dancer may shift into the pelt, as an action, taking on the form of the original creature the pelt belonged to until the day is over. This destroys the pelt entirely. This functions as the Druid's Wild Shape. Leaving the Pelt's Shape causes exhaustion.
Legendary Beast (10th Level)
By using Gouge or Become the Predator, the Fang may use legendary actions.
- This Feature costs a point of rage.
- Using this feature destroys a pelt if worn, and causes a loss of gouge feature if either caused you to gain said legendary action.
Consume life (14th Level)
The Fang Dancer may consume the remaining life force of Pelts to heal themselves.
- The Fang Dancer spends an action merging the pelt with their skin gaining 50+constitution modifier hit points.
- This destroys the pelt entirely
- The Fang Dancer absorbs the longevity of the creature extending, or tragically shortening their lifespan. Creatures with a longer lifespan than the Fang Dancer's lifespan grants them a longer life. While a shorter lifespan creature shortens the Fang Dancer's life. This ancient ability requires thought and careful planning. Things not meant to live forever shouldn't. Pulling a life too far causes diminishing returns.
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Posted Mar 18, 2021Really cool idea! Really strong though!