Rogue
Base Class: Rogue

Made for performing deadly blows, and looking good doing it, these rogues are quite powerful, and very uncharacteristically showy with their combat abilities. Dealing as many hits as possible, and as much damage in those hits as possible, is their main tactic.

Encore!

Your performance is so enthralling, you yourself have become convinced that you demise is simply an act. Whenever you drop to 0 hit points, you may make a performance check. If it is over 20, you get back up at 1d10 hp.

Slashing splendor

You can now use the attack action as a bonus action.

Twirling blades

you have mastered your skill with your weapons, and can now use them in a spinning blur of blades. as an action, you can spin with your weapons drawn outwards, allowing you to make an attack roll against every enemy within 5 ft of you. Every enemy you successfuly hit makes a dexterity saving throw with a save DC equal to your DEX score in order to take half damage. This cannot be done with a bludgeoning weapon.

Deadly flourish

 Whenever you make an attack roll against an enemy, you may roll a performance check. if the roll is 15 or higher, the attack is critical. otherwise, there is no additional effect. this can only be used once per turn.

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