Fighter
Base Class: Fighter

The Dragoons are a powerful order of warriors who wield polearms and challenge the powerful beasts of the sky. They wear special armor meant to invoke the imagery of dragons, including helmets shaped like a dragon's head, spikes, and wing and scale designs.

Polearm Master

When wielding a glaive, halberd, pike, or quarterstaff, in two hands increase it's damage die to 1d12

Dragon Knight

As long as you are not wearing heavy armor you do not need to get a running start to jump, and At 3rd level your long jump distance equals (10+Str score), and at 7th level (20+Str score), and at 3rd level your high jump distance equals (10+Str modifier), and at 7th level (20+Str modifier),You ignore fall damage up to your high jump distance as long as you are conscious, and do not trigger opportunity attacks when jumping.

 

Jump Attack

When long Jumping at least 20 feet you may declare you are making a jump attack, if you do you immediately make an attack on an enemy adjacent to the space you finish your jumping movement in (This takes your action as a normal attack would). On a hit, the target takes an extra 1d6 damage. This extra damage increases to 2d6 at 7th level, 3d6 at 10th level, 4d6 at 15th level, and 5d6 at 18th level.

Lightning Spear

Starting at 7th level, glaives, halberds, and pikes gain the thrown property with the range 20/60, and javelins gain +20/+40 increased range.

 

Dragon's Force

Starting at 10th level when you hit a foe with a Jump Attack they must make a Str saving throw equal to 10+your Str. Modifier + Prof. Modifier or fall prone, and on a hit you deal Str. Modifier + Prof. Modifier damage to that creature, and all creatures adjacent to the target. Once you use this feature, you must finish a short or long rest before you can use it again. 

Elite Dragoon

Starting at 15th level you may jump as a bonus action. Large or smaller flying creatures you hit with a thrown weapon plummet to the ground. When wielding a glaive, halberd, pike, or quarterstaff in two hands gain an AC bonus of +2

Master of the Sky

Starting at 18th level your jump attack ignores resistances. Your high jump distance equals (60+Str modifier) when targeting an airborne creature when making a jump attack. Your first attack on an airborne creature in a round deals +10 damage.

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