Sorcerer
Base Class: Sorcerer

Your blood is infused with the fury of a fiendish entity from the Lower Planes.

Nefarious Legacy

You can speak, read, and write in Abyssal or Infernal, depending on whether your ancestor was a demon or devil, respectively. If your ancestor was a shapechanger, yugoloth or other fiendish entity, you may choose either one.

Abyssal

You can speak, read, and write in Abyssal.

Infernal

You can speak, read and write in Infernal.

Born from Brimstone

Your ancestor’s inherent makeup and fiendish blood lends to your ability to see through the gloomiest of surroundings and withstand noxious and fiery assaults.

At 1st level, you gain resistance to fire and poison damage and develop the ability to see normally in darkness, both magical and non magical, to a distance of 60 ft.

Also, your base AC when you are not wearing armor is 11 + your Charisma modifier.

Burning Blood

Starting at 6th level, your blood burns ever hotter with fiendish fury, allowing you to resist the effects of cold damage and when you cast a spell that deals fire damage, you can add your Charisma modifier to the damage roll.

As a bonus action, you can cause flames to erupt from your being. For 1 minute, you gain the following benefits:

  • You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
  • Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.

You can use this feature a number of times equal to your Charisma modifier per long rest.

Fiendish Wings

At 14th level, you gain the ability to sprout a pair of leathery wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Unholy Presence

Beginning at 18th level, you can channel the dread presence of your fiendish ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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