Wizard
Base Class: Wizard

A wizard that learns to control time though intensive study.

Altered Time

Starting at 2nd level when you cast a with a duration other than instant double it's duration.

Focused Time

Starting at 2nd level you gain the ability to have two active concentration spell at the same time. While using this feature you may not cast any spell of a level above cantrip 

Advanced Chronomancy

Starting at 6th you may target a single creature within 60 ft as a bonus action. If the creature is hostile it's movement becomes 0 until the start of your next turn. If the creature is friendly it may take a dash action.

Rend Time

Starting 10th level you rend the flow of time for a single creature. As an action choose a target within 30 ft. If the target is hostile it makes a Constitution saving throw, on a failed save it takes 5d6 narcotic damage and is stunted until the end of your next turn, on a success it takes half damage and is not stunned. If the creature is friendly it is healed for 5d6 hit points and may take an action. Starting at 14th level a hostile creature hit by this feature dies if it has 50 HP or less. Also starting at 14th level Rend Time will revive friendly targets if used within 1 minute of their death. You may use this feature twice, regain all uses after a short or long rest.

Master of Time

Starting at 14th level you may cast ritual spells with no additional casting time. 

Previous Versions

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