Base Class: Sorcerer
Your blood is mixed with that of the Oni and through this you have begun to tap into their fierce manipulative power.
Oni Spellcasting
Your connection to the cruel powers of the Ogre Mages has tapped into this deep magic within yourself. At certain Sorcerer levels you gain access to pull onto the power of the Oni in new ways, these spells are added to your spell list and are always known spells for you. They do not count towards your spells known.
1st Level:
Bane
5th Level:
Vampiric Touch
9th Level:
Modify Memory
13th level:
Regenerate
Bonus Proficiencies
Beginning at 1st level you gain proficiency with Wisdom Saving throws as your Oni blood naturally fights off mind controlling magic. You also become proficient with the Katana
| Katana | 15 gp | 1d8 slashing | 3 lb. | Versatile (1d10) |
Oni Manipulation
Starting at 1st level you add the Friends spell to the your Known Cantrips, this is a bonus spell known and does not count towards your total known cantrips. When the spell runs out the target must make a Wisdom Saving Throw against your Spell Save DC to notice that they have been influenced by you instead of knowing it instantly.
Malleable Form
You begin to tap into the shape changing powers of the Oni. Beginning at 6th level you gain the ability to cast both Alter Self and Gaseous Form as special abilities that can both be used two times before needing a long rest to recover.
Gruesome Regeneration
Beginning at 14th level your power of the Oni begins to manifest itself in your body's ability to heal itself. You gain Regeneration 5, healing this damage at the start of each of your turns. This ability stops if you take fire or acid damage and does not return until you complete a long rest or receive magical healing. If you are dropped to 0 or fewer hit points you can make a Constitution saving throw where the DC is 5+ half the damaged received. If you pass you stay at 1 hit point and remain standing, if you fail you fall unconscious.
You gain advantage on Constitution Saving Throws while your Regeneration is active.
True form of the Oni
Beginning at 18th level you fully embrace your oni heritage to unlock its maximum potential. You gain the ability to change your shape between your natural form and that of any one Large humanoid creature of the giant subtype. You must choose which creature you wish to be able to change into when you reach 18th level; once you make this decision, you cannot change it. You can switch between your forms as a bonus action, and can assume this form for one hour a day. While in this form you have advantage to saving throws versus magical effects, resistance to non-magical slashing, piercing and bludgeoning damage, and any enchantment spell you cast while in this form treats your Spell Save DC as being 2 higher. While in this form you increase your constitution and strength by 2 allowing them to supernaturally go beyond human limits.
This ability fully replenishes with each dawn. Regaining the hour you can spend in this form.
Previous Versions
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