Artificer
Base Class: Artificer

Ever since you were little, you have always envied the birds, and insects that we're able to lift themselves off the ground, to pick themselves up, and just fly to wherever they wanted. You have always dreamed of taking to the skies yourself, and now that dream is a reality. All that hard work, if you call playing around trying to find a way to defy the laws of physics hard work, has finally paid off. Now you can take to the skies, now you can go wherever you want, now you are free.

Tool Proficiency

When you adopt this specialization at the 3rd level, you gain proficiency with Navigators tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.

Proficiency with this set of tools is effective for any terrain, not just the sea.

Aviator Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Aviator Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you can prepare.

 

Artificer Level

Aviator Spells

3rd

Expeditious Retreat, Gust

5th

Feather Fall, Gust of Wind

9th

Dust Devil, Haste

13th

Flame Arrows, Locate Creature

17th

Fire Shield, Control Winds 

Arcane Wingset

Beginning at the 3rd level, you have developed a set of mechanical wings that grant you a flying speed of 60ft.

If your selected race already grants you wings, this creation simply acts as an augmentation that increases your flying speed to 60ft.

Your flying speed will increase as you gain levels in this class. The speed increases to 70ft at the 5th level, 80ft at the 9th level, and 90ft at the 15th level.

In addition, you can accurately maintain flight with this creation even while sleeping, allowing you to cover great distances over the duration of a long rest.

Thruster Boots

Starting at the 5th level, you have developed a set of thruster boots that increase your bonuses from taking the dash action.

Whenever you take the dash action you gain an additional +15ft movement whenever you take the dash action.

The bonus increases as you gain levels in this class. +30ft at the 9th level, and +45ft at the 15th level.

Icarus Strike

Starting at the 5th level, your increased momentum allows you to strike with greater force.

Whenever you take the dash action, you may use your bonus action to make a single attack with a range of melee.

Whenever you make an attack with a range of melee, while you have the benefits of the dash action. You may roll a d6 and add the bonus to your attack and damage roll.

The die increases to a d8 at the 9th level, and a d10 at the 15th level.

Precise Maneuvers

By the 9th level, you have developed an array of sensors and gyro stabilizers to increase your maneuverability while you’re in the air.

Whenever you end your turn at least 15ft off the ground, you may use your reaction to cause ranged attacks that target you to be made with disadvantage until the beginning of your next turn. Ranged attacks that already have disadvantage automatically fail.

Arctech Wingsuit

At the 15th level, you have developed a suit that allows you to fly at insane speeds.

As a bonus action, you may switch to and from Jet Mode. On the turn you enter Jet Mode, and any turn you start in Jet Mode, you gain the benefits of the Dash action. However, you cannot use the attack action while you are in Jet Mode.

While you’re in Jet Mode, you have resistance to non-magical damage.

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